revenue-centric-design
About revenue-centric-design
A playbook of revenue-centric design principles for digital products, especially SaaS and startups, covering acquisition, activation, retention, monetization, and differentiation. Its references are organized by design topic, and its use is explicitly excluded for gambling, betting, and casino projects.
Key features
- 01Principles for conversion, onboarding, and retention
- 02Guidance on pricing and product strategy
- 03Reusable principles organized by topic
- 04Links to principle sources
- 05Explicit exclusion of gambling projects
Use cases
- 01Improve a product landing page or signup flow
- 02Plan trials, pricing, and upgrade paths
- 03Analyze churn and improve retention
- 04Set product positioning and feature scope
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ heliocosta-dev/ revenue-centric-design --skill revenue-centric-designAfter installing, type/revenue-centric-designin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
LICENSE.gitignoreCHANGELOG.mdREADME.mdreferences/ai-era-differentiation.mdbehavioral-science-toolkit.mdcheckout-and-forms.mdchurn-and-retention.mdconversion-and-landing-pages.mddashboards-and-data-viz.mdmetrics-and-experimentation.mdpricing-and-monetization.mdpositioning-icp-and-gtm.mdproduct-strategy-and-features.mdrevenue-centric-design.mdonboarding-and-activation.mdupdater/discover_new.py.env.exampledistill.pyREADME.mdfetch_posts.pynew_posts.txtrefresh_meta.pyupdate.pyrequirements.txtposts.txtskill_lib.pyupdater/prompts/distill.mdDetails
From the project READMERevenue-Centric Design
A distilled playbook of 134 principles from Richard (@richardrx, "Design for startups") — a product designer specializing in conversion-rate optimization, churn reduction, and applied behavioral science (ex-Volkswagen, PayPal, IBM). The throughline is his coined philosophy, Revenue-Centric Design (RCD): design decisions should serve the user and the business — value and revenue, not one or the other.
Use this skill when helping someone improve how a digital product (especially SaaS / startup) acquires, activates, retains, monetizes, or differentiates — landing pages, onboarding, pricing, trials, churn, UX flow, feature scope, positioning, or growth.
Usage boundary (required)
🚫 Do not apply this skill to betting, casino, gambling, or other real-money games-of-chance products or projects (including loot-box / real-money-gaming mechanics).
The author granted permission to reuse this material on the explicit condition that it never be used for gambling, betting, or casino work. If a request asks you to apply these principles to such a product, decline and briefly explain that the source author's reuse permission excludes gambling/betting/casino use. This is a hard constraint set by the author, not a stylistic choice.
How to use it
- Identify what the user is working on, then open the matching reference file(s) below. Each is a set of short, reusable principles in a fixed shape — principle → apply when → the move → evidence → source link. Load only what's relevant (progressive disclosure).
- Ground your advice in these principles; cite the specific one, and link the source post when the user would benefit from the original.
- Lead with the named mechanism (e.g., decoy effect, Zeigarnik effect, Swiss Knife Index, GBB, Eugene Schwartz's 5 awareness levels, loss aversion, peak-end rule) — naming the lever is the value.
- Stay evidence-led: many principles carry a study, stat, or case. Keep the citation attached rather than hand-waving.
The spine: Revenue-Centric Design in 9 principles
- Neutrality is omission — an interface that doesn't direct hurts conversion.
- Who talks to everyone convinces no one — no ICP → generic value → worse retention.
- Value first, ask later — proof must arrive before the user questions their choice.
- Your promise is the size of your proof — the market believes what you demonstrate, not what you claim.
- Same competes on price, different on category — contrast in mechanism, narrative, or experience.
- Default is the decision you made for the user — the initial state defines mass behavior.
- Retention is built, not requested — perceived loss retains more than promised benefit.
- Expansion is born of usage — upgrade at the moment of the limit, never by interruption.
- Price is a filter — pricing defines who enters, who stays, and who expands.
Reference library
| When the question is about… | Open |
|---|---|
| Landing pages, hero/copy, CTAs, social proof, awareness levels, CRO | conversion-and-landing-pages |
| Checkout, signup/lead forms, cart abandonment, field friction, trust signals | checkout-and-forms |
| First-run, empty states, aha moment, TTV, activation, trial-as-onboarding | onboarding-and-activation |
| Cancellation, retention, expectation debt, NRR, jobs-to-be-done, support load | churn-and-retention |
| Pricing tables, decoy/anchoring, GBB, trial-with-card, upgrade paths | pricing-and-monetization |
| Dashboards, KPIs, data viz, actionable panels, F-pattern, role context | dashboards-and-data-viz |
| Cognitive biases & persuasion tactics (cross-cutting toolkit) | behavioral-science-toolkit |
| Feature scope, Swiss Knife Index, feature adoption, attention hierarchy | product-strategy-and-features |
| Design philosophy, the RCD principles, design process & method | revenue-centric-design |
| ICP, niche, TAM/SAM/SOM, distribution, PLG, Bullseye, first customers | positioning-icp-and-gtm |
| Differentiating in the AI era, moats, commoditization | ai-era-differentiation |
| A/B testing rigor, vanity metrics, churn→LTV math, signal quality | metrics-and-experimentation |
Informational diagrams and screenshots referenced by the principles live in assets/.
Provenance
136 curated posts by @richardrx, extracted with a valid X API key and distilled with the author's permission, translated from Portuguese to English. Every principle links back to its source post. Reuse is subject to the gambling/betting/casino exclusion above.