mcpField
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reverse-engineering-tools

reverse-engineering-tools

github.com/gmh5225Security3.7k544 installsUpdated today
Repository

About reverse-engineering-tools

reverse-engineering-tools is a skill that routes reverse-engineering work to relevant evidence, tools, and repository resources. It emphasizes recording artifact and environment details, distinguishing static inference from runtime evidence, and marking uncertainty caused by protections.

Key features

  1. 01Route topics to relevant resources
  2. 02Record artifact and environment details
  3. 03Separate static and runtime evidence
  4. 04Label protection-related uncertainty

Use cases

  1. 01Planning binary analysis and debugging
  2. 02Documenting observed addresses and tool versions
  3. 03Selecting a focused skill for a security topic

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/gmh5225/awesome-game-security --skill reverse-engineering-tools

After installing, type/reverse-engineering-toolsin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

references/
repository-map.md
ecosystem-and-advanced.md
analysis-and-protection.md
repository-resources.md
evidence-and-tools.md

Details

From the project README

Reverse-engineering tools

Record the artifact hash, format, architecture, tool version, environment, and observed addresses. Separate static inference from runtime evidence and label protection-induced uncertainty.

Topic routing

Use windows-kernel-security for kernel contracts, game-engine-resources for engine models, and game-security-research-rigor for consequential conclusions.

Comments

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