About reverse-engineering-tools
reverse-engineering-tools is a skill that routes reverse-engineering work to relevant evidence, tools, and repository resources. It emphasizes recording artifact and environment details, distinguishing static inference from runtime evidence, and marking uncertainty caused by protections.
Key features
- 01Route topics to relevant resources
- 02Record artifact and environment details
- 03Separate static and runtime evidence
- 04Label protection-related uncertainty
Use cases
- 01Planning binary analysis and debugging
- 02Documenting observed addresses and tool versions
- 03Selecting a focused skill for a security topic
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ gmh5225/ awesome-game-security --skill reverse-engineering-toolsAfter installing, type/reverse-engineering-toolsin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
references/repository-map.mdecosystem-and-advanced.mdanalysis-and-protection.mdrepository-resources.mdevidence-and-tools.mdDetails
From the project READMEReverse-engineering tools
Record the artifact hash, format, architecture, tool version, environment, and observed addresses. Separate static inference from runtime evidence and label protection-induced uncertainty.
Topic routing
- Evidence and tools for binary findings, debuggers, disassemblers, memory tools, and DBI.
- Analysis and protection for anti-analysis, game targets, workflow, and obfuscation.
- Ecosystem and advanced work for plugins, MCP tools, diffing, anti-debugging, virtualization, and exploit-oriented analysis.
- Repository resources and repository map for source selection.
Use windows-kernel-security for kernel contracts, game-engine-resources for engine models, and game-security-research-rigor for consequential conclusions.