mcpField
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roblox-animation-audio-feedback

roblox-animation-audio-feedback

github.com/ashexplainedCreative & media38117 installsUpdated 17w ago
Repository

About roblox-animation-audio-feedback

A Roblox development skill for designing clear, satisfying feedback through animation, sound, visual effects, UI, and world responses. It guides developers through finding existing assets, wiring triggers, and playtesting the result, including mobile performance checks.

Key features

  1. 01Layer animation, sound, VFX, and UI feedback
  2. 02Search scripts and game assets
  3. 03Patch action feedback triggers
  4. 04Playtest and capture results
  5. 05Check console output and mobile risks

Use cases

  1. 01Make core actions easier to understand
  2. 02Add distinct reward and failure feedback
  3. 03Review feedback effects for mobile performance

MCP support

The skill describes an MCP workflow using Roblox tools such as `search_game_tree`, `inspect_instance`, `search_asset`, `multi_edit`, and `execute_luau`. It also uses `screen_capture` and `get_console_output` for verification.

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/ashexplained/roblox-skills --skill roblox-animation-audio-feedback

After installing, type/roblox-animation-audio-feedbackin Claude Code to confirm it loaded.

Details

From the project README

Roblox Animation Audio Feedback

Goal

Make every core action feel satisfying and understandable.

Feedback Stack

Use layered feedback:

  • Animation: anticipation, impact, recovery.
  • Sound: action, hit, reward, failure, purchase, unlock.
  • VFX: particles, highlights, trails, popups, camera-safe effects.
  • UI: counters tick, bars fill, buttons press, reward deltas appear.
  • World response: object changes, enemy reaction, collectible burst.

Rules

  • Feedback must clarify state, not obscure it.
  • Keep first-session effects readable and quick.
  • Budget particles, transparency, lights, and looping sounds for mobile.
  • Use consistent audio language for success, danger, rarity, and progression.
  • Make rare rewards feel distinct without requiring long animations.

MCP Workflow

  1. Search scripts and assets for animation, sound, reward, and effect hooks.
  2. Inspect relevant instances with search_game_tree and inspect_instance.
  3. Use search_asset for audio/visual assets before generating new ones.
  4. Patch trigger code with multi_edit or use execute_luau for instance setup.
  5. Playtest and capture with screen_capture.
  6. Check get_console_output.

Output

Return:

  • Feedback moments.
  • Asset or effect choices.
  • Trigger ownership.
  • Mobile performance risks.
  • Verification notes.

Next

Confirm the added juice does not hurt mobile frame rate with roblox-performance-optimization and roblox-mobile-playtest.

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