roblox-animation-audio-feedback
About roblox-animation-audio-feedback
A Roblox development skill for designing clear, satisfying feedback through animation, sound, visual effects, UI, and world responses. It guides developers through finding existing assets, wiring triggers, and playtesting the result, including mobile performance checks.
Key features
- 01Layer animation, sound, VFX, and UI feedback
- 02Search scripts and game assets
- 03Patch action feedback triggers
- 04Playtest and capture results
- 05Check console output and mobile risks
Use cases
- 01Make core actions easier to understand
- 02Add distinct reward and failure feedback
- 03Review feedback effects for mobile performance
MCP support
The skill describes an MCP workflow using Roblox tools such as `search_game_tree`, `inspect_instance`, `search_asset`, `multi_edit`, and `execute_luau`. It also uses `screen_capture` and `get_console_output` for verification.
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ ashexplained/ roblox-skills --skill roblox-animation-audio-feedbackAfter installing, type/roblox-animation-audio-feedbackin Claude Code to confirm it loaded.
Details
From the project READMERoblox Animation Audio Feedback
Goal
Make every core action feel satisfying and understandable.
Feedback Stack
Use layered feedback:
- Animation: anticipation, impact, recovery.
- Sound: action, hit, reward, failure, purchase, unlock.
- VFX: particles, highlights, trails, popups, camera-safe effects.
- UI: counters tick, bars fill, buttons press, reward deltas appear.
- World response: object changes, enemy reaction, collectible burst.
Rules
- Feedback must clarify state, not obscure it.
- Keep first-session effects readable and quick.
- Budget particles, transparency, lights, and looping sounds for mobile.
- Use consistent audio language for success, danger, rarity, and progression.
- Make rare rewards feel distinct without requiring long animations.
MCP Workflow
- Search scripts and assets for animation, sound, reward, and effect hooks.
- Inspect relevant instances with
search_game_treeandinspect_instance. - Use
search_assetfor audio/visual assets before generating new ones. - Patch trigger code with
multi_editor useexecute_luaufor instance setup. - Playtest and capture with
screen_capture. - Check
get_console_output.
Output
Return:
- Feedback moments.
- Asset or effect choices.
- Trigger ownership.
- Mobile performance risks.
- Verification notes.
Next
Confirm the added juice does not hurt mobile frame rate with roblox-performance-optimization and roblox-mobile-playtest.