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roblox-liveops-roadmap

roblox-liveops-roadmap

github.com/ashexplainedDevelopment3897 installsUpdated 17w ago
Repository

About roblox-liveops-roadmap

A planning skill for turning Roblox game ideas into shippable roadmaps with retention and update cadence in view. It prioritizes buildable milestones, playtesting, approval gates, and keeping project notes aligned with shipped work.

Key features

  1. 01Roadmap and instruction review
  2. 02First-week retention planning
  3. 03Update cadence planning
  4. 04Prioritization of build tasks
  5. 05Playtest and approval criteria

Use cases

  1. 01Planning a Roblox game's first week
  2. 02Sequencing work toward a playable milestone
  3. 03Preparing recurring content updates

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/ashexplained/roblox-skills --skill roblox-liveops-roadmap

After installing, type/roblox-liveops-roadmapin Claude Code to confirm it loaded.

Details

From the project README

Roblox Live Ops Roadmap

Goal

Turn a Roblox idea into a shippable, updateable game plan that protects retention and avoids premature polish.

Roadmap Discipline

  • Read project roadmap and instruction files before choosing work.
  • Resume from the first unchecked item unless the user redirects.
  • Mark an item complete only after implementation, testing/playtesting, and explicit human approval.
  • Use an awaiting-approval marker for work that is built and tested but not approved.
  • Keep current-state notes in sync with what was actually shipped.

First Week Design

  • Day 1: immediate fun, clear loop, first reward, first goal.
  • Day 2: daily streak, unfinished objective, or friend/social reason to return.
  • Day 3: unlock meaningful new content around 2-3 hours of play.
  • Days 4-6: visible medium-term goals, collection progress, social identity.
  • Day 7: advertised reward or milestone visible from Day 1.

Update Cadence

Plan updates around:

  • New zones, modes, enemies, quests, pets, cosmetics, or upgrades.
  • Limited events and seasonal items.
  • Balance changes driven by funnel and retention data.
  • Social goals that encourage friends to return together.

Task Sequencing

Prioritize:

  1. Core action and reward loop.
  2. Progression signals and save/load.
  3. Social and return hooks.
  4. Mobile UX and performance.
  5. Monetization that fits the loop.
  6. Content expansion and live events.

Output Format

For roadmap work, provide:

  • Current phase.
  • Next buildable milestone.
  • Acceptance criteria.
  • Playtest criteria.
  • Approval gate.
  • Risks to retention, monetization fairness, or mobile performance.

Next

Break the roadmap into playtestable slices with roblox-to-issues, and ship each update through roblox-release-operations.

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