R
roblox-localization-accessibility
About roblox-localization-accessibility
A Roblox game design skill for reviewing localization, accessibility, and mobile readability. It returns risks and prioritized UI changes, with suggested playtests for verification.
Key features
- 01Localization risk review
- 02Accessibility risk review
- 03UI copy suggestions
- 04Mobile readability fixes
- 05Prioritized launch changes
Use cases
- 01Reviewing UI text for translation issues
- 02Checking HUD contrast and mobile legibility
- 03Finding color-only state cues and small tap targets
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ ashexplained/ roblox-skills --skill roblox-localization-accessibilityAfter installing, type/roblox-localization-accessibilityin Claude Code to confirm it loaded.
Details
From the project READMERoblox Localization Accessibility
Goal
Make the game understandable to more players across devices, languages, and abilities.
Text
- Keep UI copy short and simple.
- Avoid idioms that translate poorly.
- Separate display strings from logic where practical.
- Leave room for longer translated text.
- Prefer icons plus short labels for repeated actions.
- Avoid tutorial walls.
Readability
- Use strong contrast for HUD and buttons.
- Keep text readable on phone screens.
- Avoid placing text over busy backgrounds.
- Ensure numbers, timers, and reward deltas are legible.
- Use consistent icon meaning.
Accessibility
- Avoid color-only state communication.
- Provide clear disabled/pressed/selected states.
- Keep tap targets large.
- Avoid core actions that require precise timing unless that is the genre.
- Reduce flashing and excessive screen shake for common actions.
Review Output
Return:
- Localization risks.
- Accessibility risks.
- UI copy improvements.
- Mobile readability fixes.
- Highest-impact changes before launch.
Next
Verify readability and input across devices with roblox-mobile-playtest and roblox-playtest-qa.
Comments
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