roblox-mobile-playtest
About roblox-mobile-playtest
A skill for checking whether Roblox experiences are usable on phones and tablets. It guides a playtest through controls, HUD, readability, performance, and a structured launch-fix report.
Key features
- 01Studio state and play-mode checks
- 02Phone and tablet simulation
- 03Control and character movement tests
- 04Screen capture and console review
- 05Mobile usability checklist
- 06Structured issue report
Use cases
- 01Checking touch targets and thumb reach
- 02Finding HUD overlap on small screens
- 03Testing orientation and text readability
- 04Prioritizing fixes before launch
MCP support
The skill describes an MCP workflow using tools to inspect Studio state, start play mode, simulate devices, exercise input, capture screens, and inspect console output.
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ ashexplained/ roblox-skills --skill roblox-mobile-playtestAfter installing, type/roblox-mobile-playtestin Claude Code to confirm it loaded.
Details
From the project READMERoblox Mobile Playtest
Goal
Verify that the Roblox experience works and feels good for phone-first players.
Use Device Simulator
When available, invoke rbx-device-simulator-lua before device-specific UI checks. Use it to test phone and tablet form factors, orientation, and layout behavior.
MCP Workflow
- Confirm Studio state with
get_studio_state. - Start play mode with
start_stop_play. - Use device simulation when relevant.
- Exercise controls with
user_mouse_input,user_keyboard_input, and direct character movement throughcharacter_navigation. - Capture evidence with
screen_capture. - Check
get_console_output.
Mobile Checks
- First core action is reachable in 10-30 seconds.
- Tap targets are large and spaced apart.
- Important buttons avoid thumb conflict and system gesture zones.
- HUD does not block movement, combat, collection, or objectives.
- Text is readable on phone and tablet sizes.
- Objective markers and reward feedback are visible without opening menus.
- No keyboard-only requirement exists for core play.
- Menus scroll cleanly and do not hide primary actions.
- Performance remains smooth in the first playable area.
Report Format
Return:
- Devices or simulated form factors checked.
- First-action time.
- Control and HUD issues.
- Readability issues.
- Console or performance risks.
- Highest-impact fixes before launch.
Next
Run the full first-session pass with roblox-playtest-qa, and send any defect to roblox-debugging-bugfix.