About roblox-performance
A performance guidance skill for Roblox developers profiling and tuning projects. It directs optimization toward measured bottlenecks and covers profiling tools, performance targets, Parallel Luau, streaming, and mobile testing.
Key features
- 01Profile scripts, physics, rendering, memory, and network
- 02Set performance targets and investigate measured regressions
- 03Use Actors for isolated CPU work identified by profiling
- 04Understand StreamingEnabled behavior and configuration
- 05Profile mobile graphics and interface costs
Use cases
- 01Find script or rendering bottlenecks
- 02Investigate sustained memory growth
- 03Evaluate whether work suits Parallel Luau
- 04Tune a Roblox experience for low-end mobile devices
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ tabooharmony/ roblox-brain --skill roblox-performanceAfter installing, type/roblox-performancein Claude Code to confirm it loaded.
Bundled filesreferences/full.md
Details
From the project READMERoblox Performance
When to Load
Use for profiling and performance budgets. Pooling and lifecycle patterns: roblox-luau-patterns.
Quick Reference
Profiling Tools
- MicroProfiler (Ctrl+F6): Frame breakdown of scripts, physics, rendering.
- Developer Console (F9): Memory, network, rendering, and server stats.
- Script Profiler (Ctrl+Alt+F5): Per-script CPU and heap.
- Labels:
debug.profilebegin/debug.profileendmark regions;debug.setmemorycategorylabels memory. Gate instrumentation behind a flag.
Performance Targets
| Metric | Starting target | Investigate at |
|---|---|---|
| Server heartbeat | < 16ms | > 33ms |
| Client FPS (desktop) | 60 | < 30 |
| Client FPS (mobile) | 45 | < 30 |
| Memory | device-specific | sustained growth |
Optimize measured hot paths, not folklore. Throttle from measurements; re-profile after shipping.
Parallel Luau
- Use Actors only after profiling identifies isolatable CPU work.
- Workers compute; synchronize before restricted DataModel writes.
- Do not rely on shared module state across Actors.
SendMessagecopies data; SharedTable supports shared state and atomic updates.
Hot-loop cost model
- Luau optimizes global imports; avoid folklore function hoisting/unrolling. Environment impurity can disable optimizations. Profile allocations as well as CPU; GC cost may occur later.
Object Pooling
Pre-clone and reuse. Canonical pool code (token-lease ownership): roblox-luau-patterns.
StreamingEnabled Essentials
- On by default. Container-scoped: only Workspace descendants stream.
ModelStreamingBehavior = Improvedstreams non-BasePart descendants with their parent Model; Legacy streams only BaseParts. - Streamed-out = parented to nil, not destroyed. Luau refs persist if it streams back.
- Config (Studio): target defaults 1024, min 64; set
StreamingIntegrityMode; tune from data. - Gotcha:
FindFirstChild("DistantPart")returns nil if streamed out. Use WaitForChild with timeout.
Mobile
- Profile geometry, textures, particles, UI, shadows on low-end devices.
Full reference with code examples and API tables: references/full.md
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