roblox-retention-monetization
About roblox-retention-monetization
A design skill for Roblox developers planning retention and monetization systems. It combines first-week goals, progression, social mechanics, optional purchases, and economy safeguards in a structured planning output.
Key features
- 01Plan first-week retention goals
- 02Design progression and long-term goals
- 03Build in social retention mechanics
- 04Plan optional monetization
- 05Emphasize server-authoritative validation
- 06Structure planning outputs
Use cases
- 01Plan a game's first-week experience
- 02Design progression and reward loops
- 03Review store fairness
- 04Assess trading and economy safeguards
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ ashexplained/ roblox-skills --skill roblox-retention-monetizationAfter installing, type/roblox-retention-monetizationin Claude Code to confirm it loaded.
Details
From the project READMERoblox Retention And Monetization
Retention Targets
Design around the first week:
- Day 1: prove the core action is fun fast.
- Day 2: create a return habit through streaks, unfinished goals, or social pull.
- Day 3: unlock meaningful new content around the 2-3 hour mark.
- Days 4-6: deepen progress visibility and social investment.
- Day 7: deliver a reward advertised from Day 1.
Progression
- Pair instant rewards with longer ladders.
- Show the next upgrade, next zone, next item, or next rank at all times.
- Prevent the early loop from exhausting before players reach their first major unlock.
- Add collection, prestige, mastery, badges, or cosmetics for long-term chase.
Social Retention
Prioritize mechanics that make friends useful early:
- Co-op objectives.
- Group or clan membership.
- Trading, gifting, or help requests.
- Shared events and public celebrations.
- Leaderboards that reward participation as well as mastery.
Monetization
Good monetization feels optional and integrated:
- Game passes: permanent conveniences, VIP areas, cosmetics, auto-collect, extra loadouts.
- Developer products: boosts, refills, currency packs, event pulls, temporary perks.
- Cosmetics: pets, trails, emotes, skins, profile effects, housing decor.
- Premium anchor: one high-value item can frame the store, but it must not dominate progression.
Avoid selling direct skips that bypass the core loop. Never let purchases invalidate non-paying players.
Economy Safety
- Treat currency, inventory, rewards, purchases, trades, and progression as server-authoritative.
- Validate all client requests on the server.
- Save important state through reliable DataStore patterns.
- Add logging or audit trails for valuable grants and trades.
Output Format
When planning a retention or monetization system, include:
- Player loop placement.
- Day 1 / Day 3 / Day 7 impact.
- Economy inputs and sinks.
- Store offers and fairness notes.
- Abuse/exploit risks.
- Implementation checkpoints for server validation.
Next
Sequence the retention and event work with roblox-liveops-roadmap, and track its impact with roblox-analytics-instrumentation.