About roblox-security-economy
roblox-security-economy is a security review skill for Roblox game developers, focused on valuable state such as currency, items, trades, rewards, and purchases. It sets out server-authority rules and an MCP-based review workflow to examine trust boundaries and abuse risks.
Key features
- 01Map high-risk economy flows
- 02Require server-side reward calculation and validation
- 03Structure saves and purchase receipt handling
- 04Check trade confirmation and atomic commits
- 05Review risks with script inspection and playtests
Use cases
- 01Audit currency and item grant flows
- 02Check purchase receipts and duplicate-grant risks
- 03Assess trade and gifting safety
- 04Test value-related logic in a playtest
MCP support
The skill describes a workflow using MCP tools to review Roblox projects, including searching and reading scripts, inspecting game instances, editing code, and running playtests. It does not state that it provides an MCP server.
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ ashexplained/ roblox-skills --skill roblox-security-economyAfter installing, type/roblox-security-economyin Claude Code to confirm it loaded.
Details
From the project READMERoblox Security Economy
Goal
Protect valuable game state while keeping the player loop fair. Anything that grants, spends, trades, saves, or purchases value must be server-authoritative.
High-Risk Surfaces
- Currency and premium currency.
- Inventory, pets, skins, tools, boosts, and quest rewards.
- Trading, gifting, crafting, upgrades, prestige, and loot rolls.
- Developer product receipts and game pass checks.
- Daily rewards, streaks, event rewards, and group rewards.
- Client remotes that request grants, damage, teleport, placement, or progression.
Server Authority Rules
- Calculate rewards on the server.
- Validate player eligibility on the server.
- Store canonical balances and inventory on the server.
- Treat client UI as display and intent only.
- Use idempotency for purchases and valuable grants.
- Reject malformed, replayed, impossible, or too-frequent remote requests.
DataStore And Receipt Patterns
- Save compact canonical state, not UI state.
- Use versioned data schemas and migration guards.
- Queue or debounce saves during active sessions.
- Bind saves to player leaving and server shutdown paths.
- For developer products, grant through receipt processing and record processed purchase IDs before considering the transaction complete.
Trading And Gifting
- Use server-owned trade sessions.
- Lock offered items while a trade is pending.
- Require both parties to confirm the exact final offer.
- Revalidate ownership immediately before commit.
- Commit atomically from server state where possible.
- Log valuable trades and grant paths for later investigation.
MCP Review Workflow
- Use
script_grepfor remotes, currency names, DataStore usage, receipt handlers, and grant functions. - Read every script that touches value with
script_read. - Inspect relevant instances with
search_game_treeandinspect_instance. - Patch with
multi_editonly after mapping source-to-sink flow. - Playtest purchase-free paths and console errors with
start_stop_playandget_console_output.
Output
Report:
- Assets or values protected.
- Trust boundary.
- Server validation rules.
- Abuse cases prevented.
- Remaining risks or manual Roblox purchase tests.
Next
Verify the protected flows in a playtest with roblox-playtest-qa, and confirm the save path is safe with roblox-datastore-persistence.