R
roblox-world-level-design
About roblox-world-level-design
A Roblox level-design skill for shaping player routes, landmarks, objectives, and rewards. It focuses on readable spaces, mobile play, performance-aware layouts, and testing routes with Roblox MCP tools.
Key features
- 01规划玩家动线与首个目标
- 02使用地标、色彩和光照引导
- 03布置目标、奖励与社交区域
- 04考虑移动端和场景性能
- 05通过 Roblox MCP 工具检查并测试
Use cases
- 01设计新玩家出生点到首个目标的路线
- 02改善关卡中的方向辨识和目标可见性
- 03安排奖励、商店及挑战区域
- 04检查布局的移动端体验与性能风险
MCP support
使用 Roblox MCP 工具检查游戏场景、截图并测试角色导航,也可执行 Luau 调整布局和查看控制台输出。
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ ashexplained/ roblox-skills --skill roblox-world-level-designAfter installing, type/roblox-world-level-designin Claude Code to confirm it loaded.
Details
From the project READMERoblox World Level Design
Goal
Build spaces that guide players naturally, support the core loop, and feel good on mobile.
Spatial Flow
Design for:
- Spawn facing the first objective or landmark.
- First action reachable within 10-30 seconds.
- Clear routes using shape, color, lighting, motion, and landmarks.
- Short loops that bring players back to rewards, upgrades, or social areas.
- New zones that visibly tease future goals.
- Safe space before challenge space.
Landmarks And Readability
- Give each zone a readable silhouette and color identity.
- Use tall or distinct landmarks to orient players.
- Keep important interactables visually louder than decoration.
- Avoid clutter that hides objectives or enemies.
- Make paths understandable without walls of text.
Gameplay Placement
Place:
- Objectives where players naturally look and move.
- Rewards immediately after effort.
- Shops and upgrades near loop return points.
- Social spaces where players can show progress.
- Bosses or challenges after preparation cues.
- Hidden secrets off the main path, not on the onboarding path.
Performance-Aware Layout
- Stream or stage distant content when possible.
- Avoid over-dense prop clusters in the first playable area.
- Keep expensive particles, transparency, physics, and lights intentional.
- Use occlusion, terrain shape, and zone gates to control visual complexity.
MCP Workflow
- Inspect the world with
search_game_tree,inspect_instance, andscreen_capture. - Use
character_navigationduring Play mode to test routes and first-action time. - Use
execute_luaufor measurements, markers, or layout adjustments. - Playtest after layout changes and check
get_console_output.
Output
Return:
- Player path.
- Landmarks and guidance cues.
- Objective and reward placement.
- Social space plan.
- Mobile and performance risks.
- Playtest checks.
Next
Check the layout's cost with roblox-performance-optimization, and confirm player flow and first-action clarity with roblox-game-ux and roblox-playtest-qa.
Comments
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