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rust-bevy-asset-pipeline

rust-bevy-asset-pipeline

github.com/lvtd-llcDevelopment142 installsUpdated 7w ago
Repository

About rust-bevy-asset-pipeline

A skill for Bevy developers to build explicit, typed, validated asset-loading pipelines. It covers asset catalogs, loading states, handle sharing, and release-package checks.

Key features

  1. 01Typed asset catalogs
  2. 02Path validation
  3. 03Dedicated loading states
  4. 04Shared handles across systems
  5. 05Release-package smoke tests

Use cases

  1. 01Replace scattered asset paths
  2. 02Organize loading in a plugin or state
  3. 03Find missing assets in packaged builds

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/lvtd-llc/skills --skill rust-bevy-asset-pipeline

After installing, type/rust-bevy-asset-pipelinein Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

guidelines.md
agents/
openai.yaml
references/
asset-pipeline-patterns.md
workflows/
build-asset-pipeline.md

Details

From the project README

Rust Bevy Asset Pipeline

Use this skill to make Bevy assets explicit, typed, validated, and packageable. The goal is to remove scattered string paths and make loading state observable.

Core Workflow

  1. Inventory images, atlases, fonts, sounds, music, and data files.
  2. Create a typed catalog resource that owns paths and loaded handles.
  3. Validate paths before gameplay systems depend on the assets.
  4. Load assets in a dedicated loading state or plugin.
  5. Pass handles through resources/components; avoid reloading from gameplay systems.
  6. Smoke test release packaging from the same runtime layout users will run.

Read Next

TaskLoad
Design a catalog or loading pluginguidelines.md, references/asset-pipeline-patterns.md
Replace scattered asset pathsworkflows/build-asset-pipeline.md
Diagnose missing assets in packaged buildsguidelines.md, workflows/build-asset-pipeline.md

Source Notes

Guidance is transformed and paraphrased from Herbert Wolverson, Advanced Hands-On Rust, especially Chapter 6 on game assets and the recurring release-readiness checks across the book. Examples are original skeletons.

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