About rust-game-slice-planning
A planning skill for breaking Rust game ideas into small, playable implementation slices. It helps coding agents define a minimal first milestone, ordered work, and locally verifiable acceptance checks.
Key features
- 01Create a concise design brief
- 02Separate MVP mechanics from stretch goals
- 03Order work into playable slices
- 04Define locally verifiable acceptance checks
- 05Defer optional polish
Use cases
- 01Turn a game idea into an MVP plan
- 02Break mechanics into small milestones
- 03Check that each slice runs and compiles
- 04Prevent premature content expansion
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ lvtd-llc/ skills --skill rust-game-slice-planningAfter installing, type/rust-game-slice-planningin Claude Code to confirm it loaded.
Bundled filesreferences/slice-planning.md
Details
From the project READMERust Game Slice Planning
Use this skill to turn a Rust game idea into small, playable implementation slices. Optimize for visible progress, limited scope, and an MVP that can be finished before optional polish work begins.
Core Workflow
- Write or recover a short design brief: title, short description, core loop, MVP, stretch goals, technical constraints, and target controls.
- Separate "must ship" mechanics from stretch goals. Keep the first milestone to the smallest playable loop.
- Convert the MVP into ordered slices. Each slice should compile, run, and add one visible player-facing capability.
- Give each slice acceptance checks that an agent can verify locally.
- Defer content expansion, visuals, extra systems, and balance work until the current slice is complete.
Read Next
Read references/slice-planning.md for the design brief template, slice order,
and anti-overbuilding checks.
Source Notes
Guidance is transformed and paraphrased from Herbert Wolverson's Hands-On Rust, especially Chapter 4 and Appendix A2, and from the official companion source repository. This is not official material from the author or publisher.