mcpField
R
rust-game-slice-planning

rust-game-slice-planning

github.com/lvtd-llcDevelopment158 installsUpdated 7w ago
Repository

About rust-game-slice-planning

A planning skill for breaking Rust game ideas into small, playable implementation slices. It helps coding agents define a minimal first milestone, ordered work, and locally verifiable acceptance checks.

Key features

  1. 01Create a concise design brief
  2. 02Separate MVP mechanics from stretch goals
  3. 03Order work into playable slices
  4. 04Define locally verifiable acceptance checks
  5. 05Defer optional polish

Use cases

  1. 01Turn a game idea into an MVP plan
  2. 02Break mechanics into small milestones
  3. 03Check that each slice runs and compiles
  4. 04Prevent premature content expansion

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/lvtd-llc/skills --skill rust-game-slice-planning

After installing, type/rust-game-slice-planningin Claude Code to confirm it loaded.

Bundled filesreferences/slice-planning.md

Details

From the project README

Rust Game Slice Planning

Use this skill to turn a Rust game idea into small, playable implementation slices. Optimize for visible progress, limited scope, and an MVP that can be finished before optional polish work begins.

Core Workflow

  1. Write or recover a short design brief: title, short description, core loop, MVP, stretch goals, technical constraints, and target controls.
  2. Separate "must ship" mechanics from stretch goals. Keep the first milestone to the smallest playable loop.
  3. Convert the MVP into ordered slices. Each slice should compile, run, and add one visible player-facing capability.
  4. Give each slice acceptance checks that an agent can verify locally.
  5. Defer content expansion, visuals, extra systems, and balance work until the current slice is complete.

Read Next

Read references/slice-planning.md for the design brief template, slice order, and anti-overbuilding checks.

Source Notes

Guidance is transformed and paraphrased from Herbert Wolverson's Hands-On Rust, especially Chapter 4 and Appendix A2, and from the official companion source repository. This is not official material from the author or publisher.

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