About scenario-kling
scenario-kling guides video production with Kling models on Scenario, including text or image generation, video editing, motion control, lip sync, and avatars. It distinguishes specialists by input and task, and documents their parameter differences and audio constraints.
Key features
- 01Generate video from text or images
- 02Edit or restyle reference footage
- 03Transfer video motion to a character image
- 04Create lip-synced or avatar videos
- 05Configure audio generation per model
Use cases
- 01Turn a still image into a multi-shot clip
- 02Restyle footage using a reference video
- 03Make a character follow motion from a driving clip
- 04Add speech and lip sync to a person in a video
MCP support
The skill explains how to search Kling models with Scenario MCP tools, inspect model-specific parameters, run video jobs, wait for completion, and review assets.
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ scenario-labs/ skills --skill scenario-klingAfter installing, type/scenario-klingin Claude Code to confirm it loaded.
Details
From the project READMEScenario Kling Video
Overview
Kling, Kuaishou's video family on Scenario, ships as specialists, eighteen at authoring time: V3
(Omni plus dedicated T2V and I2V tiers), O1, 2.6, motion control, lipsync, and a talking avatar.
Pick the member whose conditioning matches the job, then treat model_schema_get as the contract:
the same parameter changes shape, default, and legality between members. Kling Video to Audio is
audio output, the scenario-audio skill's domain.
Connection and the core loop: see the scenario skill in this repo; model-agnostic video work: the
scenario-video skill. If a sibling skill named here is missing from your available skills, ask the
user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from
tool schemas and flag the gap.
Quick reference
Pick by job; discover ids with search (target="models", query="kling", public=true):
| Job | Members |
|---|---|
Every mode in one model, tier via mode | V3 Omni (standard 720p, pro 1080p, 4k) |
| Text to video at a fixed tier | V3 T2V Standard / Pro / 4K, 2.6 T2V Pro |
| Animate a still, optional last frame | V3 I2V Standard / Pro / 4K, O1 I2V, 2.6 I2V Pro |
| Consistent characters from photos | O1 Reference Images, V3 I2V elements |
| Edit or restyle footage by prompt | O1 Video Editing / Reference Video, Omni (videoReferenceType: "base") |
| Motion from a video onto a character image | Motion Control (V3 Pro / Std, V2.6) |
| Talking head | AI Avatar (image plus audio), Lipsync (video plus audio or text) |
Schema traps (names from live schemas, caps at authoring time):
- V3 dedicated lines take
promptormultiPrompt, never both;multiPromptis an array of{prompt, duration}shots, andshotType(customizeorintelligent) exists only on the V3 T2V members and I2V 4K. Omni keepspromptrequired; itsmultiPromptis a JSON string of up to 6 shots whose durations sum toduration. durationis a string enum on most members ("5", not5); Omni alone takes a number, 3 to 15. The V3 dedicated lines reach 15 seconds; O1 and 2.6 stop at 10.- On O1 and V3 I2V an element is a
frontalImageplus up to 4 anglereferenceImages: both required on O1, each optional on V3 I2V, where avideocan define the element instead. - Budgets shrink beside a video: O1 Reference Images takes 7 total (elements plus images), the O1
video members 4, and Omni's
referenceImagesdrops from 7 to 4 next toreferenceVideo. Tags bind by order (@Element1,@Image1); Omni prompts use<<<image_1>>>and<<<video_1>>>. - A reference clip runs 3 to 10 seconds on Omni and the O1 video members, 2 to 10 on Lipsync (trim
first, per
scenario-video). Omni'sreferenceVideodefaults tovideoReferenceType: "feature", lending style and camera to a new clip;"base"edits the clip and ignoresduration;4kmode refuses a reference video either way. cfgScale(0 to 1, default 0.5): raise toward 0.8 for storyboard fidelity, drop toward 0.3 to let the model invent.- Prompt in director order: scene, subject, action, one camera move, then audio and style; natural sentences beat tag lists, and complex scenes hold together near 5 seconds, not 15.
Audio is a per-member switch
generateAudio defaults true on the V3 dedicated lines and 2.6 T2V, false on Omni and 2.6 I2V, and
does not exist on O1 (editing members carry source audio via keepAudio). It is refused beside
Omni's reference video and beside lastFrameImage on 2.6 I2V; the 4K members bill per second either
way. Voice output is Chinese and English, other languages auto-translate to English: put dialogue in
quotes in the prompt, lowercase for English speech, uppercase for acronyms. For new speech on
existing footage use Lipsync: an audio file, or text with a voiceId, never both.
Motion control reads two inputs
Motion members require a character image and a driving video; characterOrientation names which
input holds the character and, on V2.6, caps the driving clip at authoring time: 10 seconds for
image, 30 for video. Defaults differ (V3 Std says video, the others image), so set it
explicitly. keepOriginalSound decides whether the source audio survives.
Worked example: two-shot character clip from a still
searchwithtarget="models",query="kling image to video",public=true. Prefer the newest non-deprecated hit, e.g.model_kling-v3-i2v-pro(a live hit at authoring time: re-discover each session).model_schema_getwith that id: multiPrompt shape, duration values, element caps.upload_assetthe start frame and the character's frontal photo (see thescenarioskill).model_runwith thatmodel_id,dry_run=true, andparameters={"startImage": "asset_s", "multiPrompt": [{"prompt": "Wide shot, @Element1 crosses the plaza, slow dolly-in", "duration": "5"}, {"prompt": "Close-up, @Element1 smiles and says: 'we made it'", "duration": "4"}], "generateAudio": true, "elements": [{"frontalImage": "asset_f"}]}for the cost estimate; re-estimate after changing durations, tier, or audio.- Repeat
model_runwithwait=false, thenjobs_waitwith the returned job id, re-called withpending_job_idson timeout, never a secondmodel_run. asset_displaythe output and review both shots with sound.
Common mistakes
- Passing both
promptandmultiPromptto a V3 dedicated line: exclusive there (Omni alone keepspromptrequired). - Numeric durations: outside Omni,
durationis the string"5", not5. - Expecting audio beside a last frame (2.6 I2V) or a reference video (Omni): exclusive pairs.
- Carrying one member's caps to another: 15 seconds,
elements, and 4K each exist on one member, not the next. - Compound camera moves ("dolly in while orbiting"): one dominant move per shot; split the rest
across
multiPromptshots. - Overloaded negative prompts: a short artifact list steers; a long one stiffens motion.
- Prompting Omni
baseto extend a clip: it edits in place, and no Kling member extends at authoring time. Continue from the clip'slastFrameid (asset_get) as the start frame of a new I2V run, then concatenate, perscenario-video. - Skipping
dry_runon 4K or avatar runs: at authoring time 4K ran several times Standard and avatar cost spanned a 100x range. Iterate on a Standard tier; no V3, O1, or 2.6 schema carries a seed, so a 4K re-run of the keeper is a new take, while upscaling it (scenario-video) keeps the take.