About scenario-seedream
scenario-seedream is a Scenario skill for image creators, covering Seedream image generation, reference-based editing, and Layerize image decomposition. It highlights differences between model schemas and explains transparency, in-image text, and layer handling.
Key features
- 01Generate images from text
- 02Generate or edit with one or more references
- 03Create related image sequences
- 04Split images into transparent layers
- 05Preserve transparency in eligible references
Use cases
- 01Create a poster with exact specified copy
- 02Generate or modify images using references
- 03Split a finished image into editable layers
- 04Restyle or recolor transparent PNG assets
MCP support
The skill describes connecting through the Scenario skill and using model tools to search, inspect schemas, run jobs, and wait for results; it is not itself an MCP server.
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ scenario-labs/ skills --skill scenario-seedreamAfter installing, type/scenario-seedreamin Claude Code to confirm it loaded.
Details
From the project READMEScenario Seedream Images
Overview
Seedream, ByteDance's image family on Scenario, spans generation, reference-driven editing, and one
member that only takes images apart: Layerize splits a finished image into editable layers. The
members agree on little else, so discover them with search and read model_schema_get before
every run.
Connection and the core loop: see the scenario skill; model-agnostic image work: the
scenario-image skill. If a sibling skill named here is missing from your available skills, ask the
user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from
tool schemas and flag the gap.
Quick reference
At authoring time (fields and caps are per member, read the live schema):
| Member | References | Sizing | Notes |
|---|---|---|---|
| 5.0 Pro | referenceImages, up to 10 | exact width and height, 672 to 3136 px, step 16 | exact in-image text; 3500-char prompt |
| 5.0 Lite | referenceImages, up to 14 | width and height, up to 4K | fast and cheap; 2048-char prompt |
| 5.0 Flash | referenceImages, up to 10 | exact width and height, 672 to 3136 px, step 16 | cheapest; background keeps a reference's alpha |
| 4.5 | referenceImages | size (2K, 4K) plus aspectRatio enum | subject-preserving edits; "auto" ratio follows the source |
| 5.0 Pro Layerize | one image, required | size tier: auto, 1K, 1.5K, 2K | splits, never generates; prompt optional |
| 5.0 Flash Layerize | one image, required | size tier: auto, 1K, 1.5K, 2K | same contract minus optimizePromptMode |
On the generators, mode follows from the inputs: empty referenceImages is text-to-image, one or
more is an edit or a multi-reference generation (with several, the prompt gives each reference a
role by position), and the array shape holds even for one asset. Sequence mode
(sequentialImageGeneration: "auto" plus maxImages) lets Lite and 4.5 return a related set in one
run, input plus generated capped at 15 images; Pro has no sequence fields. Price per image differs
widely: a 2048 px square quoted 4 CU on Flash, 6 on Lite, and 18 on Pro at authoring time, and Pro
took about two minutes against under one, so iterate on the cheap members and spend Pro on finals;
dry_run both before a batch (the estimate prices the run exactly as submitted, a whole sequence
included). Pro and Pro Layerize carry optimizePromptMode: the default standard reasons about the
prompt first and is slower; fast costs the same and is usually enough when a reference already
sets the composition (on Layerize it trades some split fidelity for speed). Flash's schema says
width and height apply only when Resolution is Custom, but Flash has no Resolution field: the
pixels apply directly.
Keeping a transparent asset transparent
Flash's background: "transparent" preserves alpha through an edit; it does not cut a subject out.
It keeps the transparent surround, not translucency inside the subject: glass at alpha 170 came back
near-opaque in one authoring-time test, so composite a translucent part in post. The field defaults
to opaque, so a restyle that omits it flattens a valid cutout: set it on every run that must stay
transparent. It applies only with exactly one reference image that already carries an alpha channel,
and is ignored otherwise: a text-only run, a flattened JPEG reference, or two references all come
back opaque without an error. So restyle or recolor an existing cutout (a sprite, an icon, a prop)
on Flash with the PNG as the one reference, and check the result's alpha on the downloaded file
before shipping it, since asset_display composites transparency away: with Pillow
(uv run --with pillow when it is missing), Image.open(path).getchannel("A").getextrema() should
start at 0 (fully transparent pixels exist), and an image with no A channel was flattened. To get
a cutout in the first place, generate on a plain field and run background removal (the
scenario-image-editing skill), or split the image with Layerize.
Write the exact copy into the prompt
Pro renders legible in-image text, multi-line layouts and non-Latin scripts included. Quote the
exact strings in the prompt instead of paraphrasing them, give each a position and a size rank
(headline across the top, date line small at the foot), and keep to a few elements at one or two
sizes: letters are drawn, not typeset, so paragraphs and many small labels turn to shapes, and copy
past that budget (tour dates, credits) is composited in post from the start. Proofread with
asset_display; a word that garbles is spelled out letter by letter after the quoted string on the
rerun, and one that still garbles goes to post. To swap copy on a reference, quote the new string,
pin its position, and require the original typeface, size and color with everything else unchanged.
Layerize: one image in, an editable stack out
Layerize returns a base layer plus up to 16 transparent PNG cutouts, rebuilding the background
behind whatever it lifts. The prompt picks the mode: empty runs a full automatic split; an
enumerated list of parts ("Separate this poster into transparent layers: headline, product, shadow,
background") cuts better than "all layers"; <bbox>x1 y1 x2 y2</bbox> on a 0 to 1000 grid, origin
top left, confines the split to one region. Set size explicitly, since auto inherits the source's
tier and the tier moves the price; cost is otherwise flat per run, not per layer. Layers come back
cropped to their own bounds with bbox and z-index metadata, not aligned to the source canvas, and
there is no PSD export.
Worked example: a poster, then its layers
searchwithtarget="models",query="seedream",public=true. Prefer the newest non-deprecated hit for the job, e.g.model_bytedance-seedream-5-0-pro(a live hit at authoring time: re-discover each session).model_schema_getwith that id: sizing fields, caps, defaults.model_runwith that id,dry_run=true, andparameters={"prompt": "Concert poster, teal and cream, screen-print grain. Headline \"MIDNIGHT ORBIT\" across the top, date line \"Nov 14, Union Hall\" small at the foot.", "width": 1600, "height": 2368}; both sizing fields move price.- Rerun
model_runwithwait=false, thenjobs_waitwith the returned job id, re-called withpending_job_idson timeout, never a secondmodel_run. asset_displayand proofread the rendered text.model_schema_geton the Layerize hit, thenmodel_runwith that id andparameters={"image": "<poster asset id>", "prompt": "Separate this poster into transparent layers: the headline text, the date line, and the background. Clean edges, complete transparency.", "size": "2K"}.jobs_wait, thenasset_displayeach layer andasset_downloadthe keepers.
Common mistakes
- Reusing one member's parameter block on another: pixels on Pro and Lite, tier enums on 4.5 and Layerize; pixels sent to an enum field are rejected.
- Passing
referenceImagesto Layerize orimageto the generators: the input field's name and shape differ per member. - Expecting Layerize layers to overlay the source directly: each is cropped to its own bounds, so reposition with the returned metadata.
- Asking Pro for a sequence: the sequence fields existed on Lite and 4.5 only.
- Moving a 3000-character prompt from Pro to Lite: prompt caps are per member.
- Setting Flash's
backgroundtotransparenton a text-only run or a flattened reference: it is silently ignored, and the image comes back opaque.