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scroll-scrubbed-visual-sequence

scroll-scrubbed-visual-sequence

github.com/mengtoDesign & UI7.1k1.6k installsUpdated 3d ago
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About scroll-scrubbed-visual-sequence

A design skill for building scroll-controlled visual sequences in web pages. It helps designers and developers choose a renderer, map native scroll position to visual states, and account for accessibility, media loading, and cleanup.

Key features

  1. 01Renderer selection for video, images, canvas, SVG, DOM, or WebGL
  2. 02Scroll position mapped to repeatable visual states
  3. 03Responsive sticky-stage structure
  4. 04Reduced-motion and semantic-content guidance
  5. 05Media loading, performance, and cleanup checks

Use cases

  1. 01Create a scroll-scrubbed product story
  2. 02Synchronize image frames or video with page scroll
  3. 03Build a reduced-motion static alternative
  4. 04Validate scroll sequences across viewport sizes

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/mengto/skills --skill scroll-scrubbed-visual-sequence

After installing, type/scroll-scrubbed-visual-sequencein Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

REFERENCES.md
agents/
openai.yaml
demo/
index.html
PROMPT.md

Details

From the project README

Scroll-Scrubbed Visual Sequence

Turn one visual transformation into a responsive scroll instrument. Keep the page usable without motion and keep the renderer replaceable.

Define the sequence

Write the visual states before coding:

const sequence = {
  scrollVh: 280,
  frameCount: 96,
  fit: "contain",
  posterFrame: 0,
  reducedMotionFrame: 95,
  copyStops: [0, 0.42, 0.78]
};

Use one normalized value for every renderer:

const progress = Math.min(1, Math.max(0,
  (viewportTop - sectionTop) / (sectionHeight - viewportHeight)
));

Never make wheel delta, elapsed time, or autoplay the source of truth. Native scroll position must determine the exact visual state in both directions.

Choose the renderer

  • Use video when the sequence is continuous, photographic, or expensive to render live. Encode frequent keyframes, preload metadata, reserve the aspect ratio, and coalesce currentTime writes in requestAnimationFrame.
  • Use an image sequence when exact art-directed frames matter. Preload the current frame first, then nearby frames; never block first paint on the whole set.
  • Use canvas for procedural drawing or compositing. Cap device pixel ratio at 2 and redraw only when progress changes.
  • Use SVG or DOM for diagrams, product cards, interface states, and accessible text. Drive transforms, opacity, clip paths, and CSS variables instead of layout-heavy properties.
  • Use WebGL only when depth, lighting, or a real 3D camera materially strengthens the idea. Provide a static poster and dispose resources.

Build the scroll stage

  1. Keep the section in normal document flow and set its height from scrollVh.
  2. Put the visual in a position: sticky stage sized to the viewport.
  3. Keep copy and controls in a separate layer. Do not bake essential text into frames.
  4. Map progress to the renderer with no implicit easing. Add optional smoothing after correctness is proven.
  5. Refresh measurements after fonts and intrinsic media sizes settle.
  6. Release the sticky stage cleanly before the next section and keep the footer reachable.

Use GSAP ScrollTrigger when the project already uses GSAP or needs exact pin, refresh, and timeline coordination:

ScrollTrigger.create({
  trigger: section,
  start: "top top",
  end: () => `+=${innerHeight * 2.8}`,
  pin: stage,
  scrub: true,
  invalidateOnRefresh: true,
  onUpdate: ({ progress }) => render(progress)
});

For a dependency-free implementation, measure the section on scroll and resize, then schedule one render per animation frame.

Handle media safely

  • Keep a poster visible until the first real frame paints.
  • Clamp frame indexes to 0...frameCount - 1.
  • Cancel stale image requests and never queue every seek during fast scrolling.
  • Use object-fit and an explicit focal point so the subject survives mobile crops.
  • Pause decoding, rendering, and observation while the section is offscreen or the document is hidden.
  • Clean up ScrollTriggers, observers, listeners, animation frames, Blob URLs, and renderer resources on route change or unmount.

Preserve access and control

  • Keep headings, copy, captions, and the CTA in semantic HTML.
  • Do not trap scrolling, block keyboard navigation, or require precise pointer input.
  • Under prefers-reduced-motion: reduce, remove pinning and scrubbing, render the selected static frame, and restore ordinary document flow.
  • If the sequence communicates ordered information, expose the same states as text or a list.

Tune deliberately

Expose scroll distance, renderer, frame count, poster frame, media fit, focal point, copy stops, overlay strength, smoothing, and reduced-motion state as configuration. Avoid magic numbers distributed across event handlers.

Verify

Check forward and reverse scrolling, fast flicks, resize while active, 390/768/1024/1440 widths, unloaded frames, blocked video, reduced motion, keyboard order, route cleanup, and console errors. The same scroll position must always reproduce the same state.

Use demo/index.html as the working reference and demo/PROMPT.md to recreate or remix it. Keep REFERENCES.md as the links-only implementation source list.

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