About set-dressing
set-dressing is a creative skill for environment artists dressing game spaces after layout is set. It uses story-led prop clusters and density rules to keep spaces readable and paths clear.
Key features
- 01Story-led prop clusters
- 02Zone-based density guidance
- 03Interior and exterior dressing workflow
- 04Clearance rules for player and camera
- 05Sparse horror styling guidance
Use cases
- 01Dress spaces after greybox navigation is validated
- 02Build prop groups that convey a story beat
- 03Avoid empty or uniformly cluttered environments
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ arjun988/ blender-skills --skill set-dressingAfter installing, type/set-dressingin Claude Code to confirm it loaded.
Bundled filesreferences/density-map.mdreferences/story-clusters.md
Details
From the project READMESet Dressing
Story through placement. Controlled clutter. Readable clusters.
When to Use
- Interior/exterior dressing passes
- Narrative prop clusters
- Avoiding empty or overstuffed spaces
- After modular layout is locked
Workflow
Layout locked → Hero narrative props → Secondary clusters
→ Background filler → Decals/wear → Lighting check → QA
Density Rules
| Zone | Density |
|---|---|
| Hero interact zone | High intent, low noise |
| Midground | Supporting story clusters |
| Background | Sparse; silhouette only |
| Traversal path | Clearance for player/camera |
Cluster Method
- Pick a story beat (meal abandoned, workbench used, escape rushed)
- Place 3–7 props that sell the beat
- Add 1–2 wear/decal cues
- Stop — do not fill every surface
Prop Sources
prop-artistfor unique pieces- Kitbash / modular libraries for filler
- Instance repeats; vary rotation/scale slightly
Horror / Sparse Styles
- Fewer props, more meaning
- Negative space intentional
- Coordinate with
horror-style/psx-horror-style
Constraints
MUST DO
- Dress after greybox navigation works
- Keep player/camera paths clear
- Instance repeated meshes
MUST NOT DO
- Uniform clutter wallpaper
- Block doors/windows without story reason
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Story Clusters | references/story-clusters.md | When needed |
| Density Map | references/density-map.md | When needed |
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