About shader-dev
shader-dev is a creative development skill covering GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation.
Key features
- 01GLSL shader techniques
- 02Ray marching
- 03Fluid simulation
- 04Particle systems
- 05Procedural generation
Use cases
- 01Create hero visuals
- 02Create motion stills
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ nexu-io/ open-design --skill shader-devAfter installing, type/shader-devin Claude Code to confirm it loaded.
Details
From the project READMEshader-dev
Curated from the MiniMax AI team.
What it does
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
Source
- Upstream: https://github.com/MiniMax-AI/skills
- Category:
3d-shaders
How to use
This catalogue entry advertises the skill in OpenDesign so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory:
# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skills
Then ask the agent to invoke this skill by name (shader-dev) or with
one of the trigger phrases listed in this skill's frontmatter.