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shader-dev

shader-dev

github.com/nexu-ioCreative & media104.6k2.8k installsUpdated today
Repository

About shader-dev

shader-dev is a creative development skill covering GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation.

Key features

  1. 01GLSL shader techniques
  2. 02Ray marching
  3. 03Fluid simulation
  4. 04Particle systems
  5. 05Procedural generation

Use cases

  1. 01Create hero visuals
  2. 02Create motion stills

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/nexu-io/open-design --skill shader-dev

After installing, type/shader-devin Claude Code to confirm it loaded.

Details

From the project README

shader-dev

Curated from the MiniMax AI team.

What it does

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

Source

How to use

This catalogue entry advertises the skill in OpenDesign so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory:

# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skills

Then ask the agent to invoke this skill by name (shader-dev) or with one of the trigger phrases listed in this skill's frontmatter.

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