About shader-dev
shader-dev is a MiniMax GLSL skill for creating ShaderToy-compatible techniques and working WebGL shaders. Its references cover 3D ray marching, simulations, procedural patterns, lighting, and post-processing.
Key features
- 01ShaderToy-compatible technique library
- 02Ray marching and SDF modeling
- 03Fluid simulation and particle systems
- 04Procedural patterns and lighting
- 05Post-processing references
- 06WebGL shaders with uniforms and animation
Use cases
- 01Creating a ray-marched 3D shader
- 02Building a fluid or particle simulation
- 03Adding procedural patterns and post-processing
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ podo/ design-agent-skills --skill shader-devAfter installing, type/shader-devin Claude Code to confirm it loaded.
Bundled filesstub.yaml
Details
From the project READMEshader-dev
Catalogue stub — full skill: MiniMax-AI/skills
Decision tree
-
Is the full skill already installed?
- Global:
f=~/.agents/skills/shader-dev/SKILL.md; [ -f "$f" ] && ! grep -q "^das:" "$f" && echo "installed" || echo "pointer" - Project:
f=.agents/skills/shader-dev/SKILL.md; [ -f "$f" ] && ! grep -q "^das:" "$f" && echo "installed" || echo "pointer" installed→ the skill is installed asshader-dev, invoke it and proceedpointer→ go to step 2
- Global:
-
Detect scope, then install:
[ -e ~/.agents/skills/shader-dev ] && echo "global" || echo "project"Global:
npx skills add MiniMax-AI/skills --skill shader-dev -g -yProject:
npx skills add MiniMax-AI/skills --skill shader-dev -yClaude Code: send a command as a chat message starting with
!to run it without leaving the conversation.
Heads-up
- License: MIT
Invoke after install
- Skill name:
shader-dev - Trigger phrases: "shader", "GLSL", "ray marching", "fluid simulation", "WebGL shader"
What it does
Official MiniMax GLSL shader skill: one skill with a library of ShaderToy-compatible techniques and references covering ray marching and SDF modeling for 3D, fluid dynamics simulation, particle systems, procedural pattern generation, lighting, and post-processing. Produces working WebGL fragment/vertex shaders with correct uniforms, time-based animation, and noise functions.
When NOT to use
- Three.js scenes, WebGPU, or TSL node materials → use
cloudai-threejs,threejs-claude-skill-package, orwebgpu-claude-skill - Generative art with p5.js → use
p5js-hermesoralgorithmic-art