mcpField
S
short-editing

short-editing

github.com/melvynxCreative & media64412 installsUpdated 1w ago
Repository

About short-editing

short-editing is a skill for turning a raw take into a finished short video, aimed at creators. A single spec file drives a local renderer, with a workflow covering transcription, cuts, motion, captions, audio mixing, and quality checks.

Key features

  1. 01Create a short project from one take
  2. 02Transcribe speech and map cut timings
  3. 03Configure scenes, captions, and motion
  4. 04Render video and mix audio
  5. 05Generate stills and review quality
  6. 06Output video, poster, and subtitle files

Use cases

  1. 01Turn a recorded take into a short
  2. 02Remove pauses and organize retakes
  3. 03Add captions, music, and sound effects
  4. 04Review vertical or square video output

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/melvynx/video-agent-skills --skill short-editing

After installing, type/short-editingin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

assets/
looks.json
assets/icons/
build-icons.mjs
assets/music/
tracks.json
engine/
camera.mjs
audio.mjs
chrome.mjs
faces.swift
images.mjs
engine/bin/darwin/
faces.hash
matte.hash
faces
matte
engine/lib/
chill-synth.js
chill.js
cues.js
encode.js
player.js
chill-styles.js
dsp.js
runtime-yt.js
kit.js
runtime.js
scenes-crash.js
scenes-clean.js
scenes-faceless.js
scenes-master.js
scenes-story.js
scenes-life.js
scenes-meta.js
style.js

Details

From the project README

Short Editing

One raw take in, one finished video out: video-agent/edits/short-<slug>/output/short-<slug>.mp4.

The engine ships in this skill folder (<skill> below): <skill>/engine/short.mjs. It is a deterministic canvas renderer driven by ONE file per short, source/spec.js. The design is a paper stage on top and the camera below, one accent color, springs that never overshoot, no pulse, no bounce. Everything runs on the creator's computer, macOS, Windows or Linux: Node 20+, ffmpeg, a Chrome (or the headless Chromium setup installs), whisper.cpp.

Read before writing a spec:

How to run it

  • Talk in the creator's language (creator.lang of the style, else video-agent/voice.md, else English). Say in one line what each long step does and how long it takes.
  • <slug>: lowercase, dashes, no dots or spaces.
  • Every command runs from the project root (the folder that holds video-agent/).

0. Setup (first time only, then a 1 s check)

node <skill>/engine/setup.mjs --check || node <skill>/engine/setup.mjs

It installs what is missing: the engine packages (15 MB), a Chromium when no Chrome is installed (100 MB), whisper.cpp and its speech model (0.5 GB, once), the 8 music beds and the icons (generated on this computer). Tell them the first run takes 3 to 6 minutes. ffmpeg missing: it prints the command to install it (brew install ffmpeg, winget install Gyan.FFmpeg); run it with their ok, then setup again.

1. The take

Use the file they name, else the newest file in video-agent/takes/. A URL (YouTube, X, Instagram, Loom, a direct mp4): yt-dlp -f "bv*+ba/b" --merge-output-format mp4 -o "video-agent/takes/<slug>.%(ext)s" "<url>" first.

ffprobe -v error -show_entries format=duration:stream=codec_type,width,height -of compact "<take>"

No audio stream: stop and say so. Then create the project:

node <skill>/engine/short.mjs init video-agent/edits/short-<slug> --source "<take>" [--style <name>]
  • The style: style <name> in the request = video-agent/styles/<name>/style.json, passed as --style <name> (only when that folder exists: an unknown name stops init, so list video-agent/styles/ instead). Without it, init takes the default one (video-agent/style.json names it). No style at all: first write video-agent/styles/default/style.json = {"version": 1, "name": "default"} plus the style of the default look of <skill>/assets/looks.json (system font, camera full width, mono caps captions on a black band), and video-agent/style.json = {"default": "default"}, then say once that /studio-setup style makes it theirs in 2 minutes.
  • init makes assets/ files/ source/ output/ stills/, copies the take to assets/source.mp4, frames cam on the face, writes the starter source/spec.js and snapshots the style into source/style.json (engine defaults < style < spec: the spec only sets what differs for this one short). The style's assets/ (logos, images) are copied into the project.
  • Format: 9:16 by default. 1:1 = format: 'square' (X feed), 16:9 = format: 'wide' in the spec.

2. Words

node <skill>/engine/short.mjs words video-agent/edits/short-<slug> [lang]

whisper.cpp on this computer, about real time (a 60 s take, about a minute), free. With an ElevenLabs key (ELEVENLABS_API_KEY= or ELEVEN_KEY= in video-agent/.env, the project .env or the environment), ElevenLabs Scribe instead, on its own: it hears every retake and false start that whisper smooths over, and names; a few cents a take. Recommend it once when a take has retakes. Never ask for a key in chat, never print one.

Then prepare (step 4) once: it writes files/words.md, every word with its SOURCE time and the SHORT time it lands on after the cuts. Fix misheard words from the script with captions.replace: [['clics cloud', 'skills Claude']], never by editing the times.

3. The spec

Author source/spec.js from files/words.md. All times are SOURCE seconds; the engine maps them onto the tightened cut. Start from the starter spec init wrote, and from the closest example.

Plan the beats first, in a comment block at the top of the spec:

  • Hook (first 2 s): readable on the first frame, never blank paper at t=0. It adds to the spoken hook, never repeats it.
  • Something changes every 2 to 4 s: a new board, a counter that counts, a terminal that types, a logo that lands, a line struck. Each on the exact word it illustrates (at = that word's source time).
  • Pick the item from what is said (all in scene-library): a figure = counter (countFrom/countTo, strikeAt when it dies); a command or a prompt = term (typeFrom, typeTo, out lines); a folder or a list of parts = tree; a tool named = its real logo; a result = check; a real screen = screen (zoom keys + rings on the number they read); a tweet = tweet; before / after = two boards or bars; the big payoff = stat or a board with one huge text and an emph word.
  • Camera: layout.keys: [[t, seam]], seam 1160 = split (paper above, camera card below), 1920 = paper alone, 0 = full camera. Full camera only for the direct lines (a story, a reaction, the CTA) and for 5 s or more of SHORT time; a style with a fixed layout.seam keeps that one size all along.
  • Every beat is an action, never an image sitting there. A software idea (source code, privacy, price, speed) is played in a recreated UI: code that scrolls then blacks out line by line, a lock that closes, a price that drops to 0 under a stamp. A platform named with a number is its real interface recreated and animated (the GitHub repo page, the stars curve settling on the real figure). Never a screenshot pasted as an image (even zoomed or circled), a lone logo, a text card or a still illustration: a screenshot is only a reference to rebuild in HTML.
  • The hook gets the most work: a 2 or 3 act mini story with a reversal, several layers moving together, an impact (stamp + thud) on each keyword, the payoff as a badge. For example: the big apps crush the viewer's app under a REPLACED stamp; on the turning word ("now") it flips, the viewer's app becomes the giant. A hook that places one object and slides it is not enough: rebuild it richer, never tweak it.
  • Motion components: what the library cannot draw well (a real app in its own UI, an Instagram comment sheet, a notification, a GitHub repo page, a software idea, the hook's mini story, an illustration that acts) becomes an HTML page with window.setT(t), captured into a clip (step 3b). The examples hold a dozen of them to copy.
  • Captions: on by default, on the seam. captions.emph = the words in the accent color, captions.hide: [[a, b]] over a board that carries the same words.
  • Music: one bed from music.md picked by the hook's emotion, music: { bed: '<id>', offset }. Never the same bed as the previous short.
  • Sound: sfx: { swish: 0, accents: 0, extra: [[t, 'thud', -6]] }: no movement noise, a thud or pop only on a real payoff. Bigger moments (the hook cut, the payoff, a shatter) take a bundled file from assets/sfx/ (zhhh, impact-boom, riser, glass-shatter...), all in references/sfx.md. Never generate a sound with ElevenLabs unless the creator asks for one the library lacks.
  • Real logos, always: every tool or app named on screen shows its real icon in assets/logos/<name>.png (the App Store icon, the official site or repo), never a letter glyph, never an emoji, never a look-alike. Download it into the project and say from where.
  • No em-dashes in any on-screen text.
3b. Motion components

One HTML file per component in source/<name>.html, 1080 wide (or the card size), every animation a pure function of t set by window.setT(t) (no CSS animation, no timers), transparent background for an overlay. See references/sub-agents.md for the page contract and the prompt to give a sub-agent (one per component, in parallel, when the harness has sub-agents; else build them one after the other). Capture:

node <skill>/engine/short.mjs capture video-agent/edits/short-<slug> source/<name>.html --dur 4.5 --alpha --out assets/<name>.mov

Read its stills/<name>-sheet.jpg, then wire it: media: { x: { src: 'assets/<name>.mov', width: 1080, alpha: true } } plus an overlay scene (or an actor on the board), see examples/thinking-orbs/source/spec.js.

4. Prepare

node <skill>/engine/short.mjs prepare video-agent/edits/short-<slug>

Cuts every micro silence, applies the speed (1.15 by default), splices the voice, extracts the camera and media frames (cached), writes assets/timeline.json and files/words.md. Rerun it after a change to cut, cam or media. cut: [[a, b]] (source time) drops a retake or a false start: walk the script, keep the last complete attempt of each line.

5. Stills, then critique (the main loop)

node <skill>/engine/short.mjs stills video-agent/edits/short-<slug> 0.3 2.9s 6.4s 9s 12.9s

Plain numbers = SHORT time, an s suffix = SOURCE time. Take one still per beat (the moment it is complete), plus the hook and the last second. Read stills/contact.jpg, then zoom the full-size stills, and check the quality bar below. Fix the spec, stills again. Stills cost seconds, renders cost minutes: iterate here.

6. Render, sound, final

node <skill>/engine/short.mjs all video-agent/edits/short-<slug>

Render + audio (ducked voice, music bed, SFX, mixed beside the render) + final (mux, poster, QC), all at once. On an Apple Silicon Mac a 36 s short takes about 5 s (the render alone about 4 s, 250 fps, WebCodecs H.264 inside Chrome with 2 workers); slower machines take longer, so run it in the background and say how long. After a sound change, rerun only audio and final. The QC line must read h264 1080 1920 (or 1080 1080, 1920 1080), a duration equal to the timeline, about -14 LUFS and a true peak at or under -1 dBTP (else mix: { ceil: -2.2 } in the spec, then audio and final again). Draft: render ... --scale .5.

Quality bar (every contact sheet)

  • The hook reads on the first frame.
  • Every beat acts. On each beat's still, ask « is something happening, or is it an image sitting there? ». A sitting image (a screenshot, a still illustration, a logo next to a counter, a text card) is a component to redo before rendering.
  • Every board fills the paper: big mobile text (nothing under 34 px, captions about 84 px), 1 to 3 lines, nothing cut at the edges, nothing in the safe zones of shorts-codes.md.
  • Captions never overlap a card, a CTA or a chat composer (captions.hide).
  • One accent color per moment; accent words only from captions.emph and emph.
  • Cards never change size; the camera card never resizes. A full-camera stretch lasts 5 s or more.
  • No ghost of the old beat under the new one, no counter parked on 0, no two values stacked in one slot.
  • Camera colors natural: bright warm skin, never grey or greenish (stills/grade.jpg).
  • Every named tool shows its real logo.
  • Sound: the voice on top, the bed breathing between sentences, hits only on real payoffs, no whooshes.

7. Deliver

In video-agent/edits/short-<slug>/output/: short-<slug>.mp4 and its poster. Then write next to them:

  • short-<slug>.srt: from files/words.md (the SHORT times), up to 7 words per cue, a new cue after each sentence.
  • post.md: the post copy (below).

Open the video so they watch it right away: open <mp4> (macOS), start "" "<mp4>" (Windows), xdg-open <mp4> (Linux). Say the length, what was cut, the bed and why, and offer one change ("another hook? a board on another word? full camera on the story?"). A change = edit spec.js, stills, all again. A change they want on every video (accent, font, captions, pace) goes in their style (video-agent/styles/<name>/style.json, schema in style-schema.md), not only in this spec. Next: /publish short-<slug>.

On their first finished video only (the only folder in video-agent/edits/), end with one line in their language: a one-minute review of the free pack helps make it better, https://codelynx.dev/editing/feedbacks. Never again after that.

Post copy

post.md, from the script and voice.md, in the language of the video:

  • Title (YouTube Shorts): under 60 characters, the topic in the first 3 words.
  • Caption: the first 125 characters work on their own. Then 1 or 2 short lines and one ask (the CTA of the style).
  • Search words: the 2 or 3 words their viewer would type, written plainly in the title or the first line.
  • Hashtags: 3 to 5 about the topic. No #fyp or #viral.
  • Nothing the video doesn't say.

Run the humanize pass of studio-script (its references/humanize.md) on it when that skill is installed.

CapCut or Premiere

Some creators prefer their editor. Do steps 0 to 4 (the spec with no scenes), then give them files/words.md (the cut, word by word) and the plain cut: node <skill>/engine/short.mjs rough video-agent/edits/short-<slug> writes output/short-<slug>-rough.mp4 (every silence cut, full frame, no motion design) to import, with the .srt of step 7.

Paper-only (no take)

silent: true and duration: <s> in the spec, init without --source, skip step 2. No voice, camera or captions; the music and the on-screen text carry it, same pace rule.

Honest limits

  • whisper.cpp mishears names and jargon: fix them with captions.replace, check numbers by eye.
  • A cut can clip a breath or a soft last syllable: watch the result once before posting.
  • Claude cannot hear the take: it trusts the timings. Bad audio (music, echo, two voices) makes them worse.
  • Face framing is exact on macOS (Apple Vision); on Windows and Linux it uses MediaPipe in Chrome, check cam on the first still.
  • The review studio, the Recorder, the B-roll library, the faceless mascot and the thumbnails come with the paid kit, Editing IA Pro.

Comments

Markdown supported