About signals-and-flutter-hooks
Signals and Flutter Hooks is a code-based guide to Flutter state management, moving from setState and ValueNotifier to signals and hooks. It is for developers exploring reactive updates, widget rebuilds, and lifecycle sharing.
Key features
- 01Compare setState and ValueNotifier
- 02Use signals for reactive state
- 03Update widgets with Watch
- 04Reduce StatefulWidget boilerplate with hooks
- 05Use signals inside HookWidget
Use cases
- 01Compare Flutter state management approaches
- 02Limit state-driven updates to widget subtrees
- 03Share reactive state in HookWidget
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ rodydavis/ skills --skill signals-and-flutter-hooksAfter installing, type/signals-and-flutter-hooksin Claude Code to confirm it loaded.
Details
From the project READMESignals and Flutter Hooks
When working with data in Flutter, on of the first things you are exposed to is setState.
setState
import 'package:flutter/material.dart';
void main() {
runApp(const MaterialApp(debugShowCheckedModeBanner: false, home: Counter()));
}
class Counter extends StatefulWidget {
const Counter({super.key});
@override
State<Counter> createState() => _CounterState();
}
class _CounterState extends State<Counter> {
int count = 0;
void increment() {
if (mounted) {
setState(() {
count++;
});
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Counter')),
body: Center(child: Text('Count: $count')),
floatingActionButton: FloatingActionButton(
onPressed: increment,
child: const Icon(Icons.add),
),
);
}
}
This simply marks the widget as dirty every time you call setState but requires you (as the developer) to be mindful and explict about when those updates happen. If you forget to call setState when mutating data the widget tree can become stale.
ValueNotifier
We can impove this by using ValueNotifier instead of storing the value directly. This gives us the ability to read and write a value in a container and use helper widgets like ValueListenableBuilder to update sub parts of the widget tree on value changes.
import 'package:flutter/material.dart';
void main() {
runApp(const MaterialApp(debugShowCheckedModeBanner: false, home: Counter()));
}
class Counter extends StatefulWidget {
const Counter({super.key});
@override
State<Counter> createState() => _CounterState();
}
class _CounterState extends State<Counter> {
final count = ValueNotifier(0);
void increment() {
count.value++;
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Counter')),
body: Center(child: ValueListenableBuilder(
valueListenable: count,
builder: (context, value, child) {
return Text('Count: $value');
}
)),
floatingActionButton: FloatingActionButton(
onPressed: increment,
child: const Icon(Icons.add),
),
);
}
}
FlutterSignal
Using the signals package we can upgrade ValueNotifier to a signal backed implmentation which uses a reactive graph based on a push / pull architecture.
import 'package:flutter/material.dart';
import 'package:signals/signals_flutter.dart';
void main() {
runApp(const MaterialApp(debugShowCheckedModeBanner: false, home: Counter()));
}
class Counter extends StatefulWidget {
const Counter({super.key});
@override
State<Counter> createState() => _CounterState();
}
class _CounterState extends State<Counter> {
final count = signal(0);
void increment() {
count.value++;
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Counter')),
body: Center(
child: ValueListenableBuilder(
valueListenable: count,
builder: (context, value, child) {
return Text('Count: $value');
},
),
),
floatingActionButton: FloatingActionButton(
onPressed: increment,
child: const Icon(Icons.add),
),
);
}
}
Signals created after 6.0.0 also implement ValueNotifier so you can easily migrate them without changing any other code.
Instead of ValueListenableBuilder we can use the Watch widget or .watch(context) extension.
import 'package:flutter/material.dart';
import 'package:signals/signals_flutter.dart';
void main() {
runApp(const MaterialApp(debugShowCheckedModeBanner: false, home: Counter()));
}
class Counter extends StatefulWidget {
const Counter({super.key});
@override
State<Counter> createState() => _CounterState();
}
class _CounterState extends State<Counter> {
final count = signal(0);
void increment() {
count.value++;
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Counter')),
body: Center(
child: Text('Count: ${count.watch(context)}'),
),
floatingActionButton: FloatingActionButton(
onPressed: increment,
child: const Icon(Icons.add),
),
);
}
}
flutter_hooks
Using Flutter Hooks we can reduce boilerplate of StatefulWidget by switching to a HookWidget. With useState we can define the state directly in the build method and easily share them across widgets.
import 'package:flutter/material.dart';
import 'package:flutter_hooks/flutter_hooks.dart';
void main() {
runApp(const MaterialApp(debugShowCheckedModeBanner: false, home: Counter()));
}
class Counter extends HookWidget {
const Counter({super.key});
@override
Widget build(BuildContext context) {
final count = useState(0);
return Scaffold(
appBar: AppBar(title: const Text('Counter')),
body: Center(child: Text('Count: ${count.value}')),
floatingActionButton: FloatingActionButton(
onPressed: () => count.value++,
child: const Icon(Icons.add),
),
);
}
}
useState returns a ValueNotifier that automatically rebuilds the widget on changes
signals_hooks
Using a new package signals_hooks we can now define signals in HookWidgets and have the benifits of a reactive graph with shareable lifecycles between widgets.
import 'package:flutter/material.dart';
import 'package:flutter_hooks/flutter_hooks.dart';
import 'package:signals_hooks/signals_hooks.dart';
void main() {
runApp(const MaterialApp(debugShowCheckedModeBanner: false, home: Counter()));
}
class Counter extends HookWidget {
const Counter({super.key});
@override
Widget build(BuildContext context) {
final count = useSignal(0);
final countStr = useComputed(() => count.value.toString());
useSignalEffect(() {
print('count: $count');
});
return Scaffold(
appBar: AppBar(title: const Text('Counter')),
body: Center(child: Text('Count: $countStr')),
floatingActionButton: FloatingActionButton(
onPressed: () => count.value++,
child: const Icon(Icons.add),
),
);
}
}