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situational-impairment-mapping

situational-impairment-mapping

github.com/owl-listenerDesign & UI10874 installsUpdated 20w ago
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About situational-impairment-mapping

A design skill for mapping situational impairments across vision, hearing, motor, cognitive, and speech abilities. It supports design reviews, persona development, and stakeholder discussions with a context audit template and assessment questions.

Key features

  1. 01Maps five impairment areas
  2. 02Distinguishes permanent, temporary, and situational factors
  3. 03Provides design review steps
  4. 04Includes a context audit template
  5. 05Offers assessment questions

Use cases

  1. 01Check product usability during commutes
  2. 02Find barriers in design reviews
  3. 03Add use contexts to personas
  4. 04Explain accessibility value to stakeholders

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/owl-listener/inclusive-design-skills --skill situational-impairment-mapping

After installing, type/situational-impairment-mappingin Claude Code to confirm it loaded.

Details

From the project README

Situational Impairment Mapping

Map the situations where ANY user experiences impairment — because accessibility isn't just about permanent disability. It's about the reality that every human has reduced capability in certain contexts.

Why This Matters

Situational impairment is the argument that makes accessibility resonate with stakeholders who think "our users aren't disabled." Every user IS impaired in the right context. Designing for impairment is designing for reality.

The Impairment Spectrum

For each sense and ability, map permanent, temporary, and situational:

Vision
  • Permanent: blind, low vision, colour vision deficiency
  • Temporary: eye surgery recovery, dilated pupils, eye infection
  • Situational: bright sunlight, dirty screen, small screen at arm's length, driving (eyes on road)
Hearing
  • Permanent: deaf, hard of hearing
  • Temporary: ear infection, tinnitus flare-up
  • Situational: noisy pub, public transport, sleeping partner nearby, no headphones available, wearing ear protection
Motor
  • Permanent: paralysis, tremor, limb difference, arthritis
  • Temporary: broken arm, sprained wrist, holding a baby
  • Situational: wearing gloves, carrying bags, one hand holding a coffee, bumpy train, standing on a bus
Cognitive
  • Permanent: ADHD, dyslexia, intellectual disability
  • Temporary: concussion, medication side effects, chemotherapy
  • Situational: sleep deprived, stressed, grieving, multitasking, unfamiliar language, time pressure, emotional distress
Speech
  • Permanent: stutter, non-verbal, atypical speech
  • Temporary: laryngitis, dental procedure, throat surgery
  • Situational: quiet library, loud environment (can't be heard), privacy concerns (others listening)

How to Use This Map

In Design Reviews

For each feature, walk through the impairment spectrum:

  1. Pick a situational impairment relevant to your product context
  2. Attempt the task under that constraint
  3. Document where the design fails or creates friction
  4. Propose fixes that work for the situational case — they'll also work for the permanent case
In Stakeholder Conversations

When someone says "our users aren't disabled":

  • "40% of your users are on mobile in varying conditions"
  • "Every user on a train has a motor impairment"
  • "Every user in a loud café has a hearing impairment"
  • "Every user at the end of a long day has a cognitive impairment"
  • The solutions that help these users are the same solutions that help users with permanent disabilities
In Persona Development

Add a "context of use" section to every persona that includes:

  • Primary environment (office, home, commute, outdoors)
  • Common situational impairments in that environment
  • Devices and conditions (mobile on a bus, laptop in a café)

Context Audit Template

For your specific product, fill in:

User contextVisual impactHearing impactMotor impactCognitive impact
CommutingGlare, small screenBackground noiseOne hand, movementDistracted
At deskMinimalOpen office noiseMinimalMeeting fatigue
At homeVaried lightingKids, TVPossibly holding childPossibly multitasking
OutdoorsBright sun, rainWind, trafficGloves, cold handsNavigation distraction

Assessment Questions

  1. Have you mapped situational impairments for your product's primary use contexts?
  2. Have you tested key tasks under realistic situational constraints?
  3. Does your persona set include context-of-use with situational impairments?
  4. Can stakeholders articulate how accessibility benefits all users in context?

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