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skeumorphism

skeumorphism

github.com/bergsideDesign & UI3.4k2.4k installsUpdated 17w ago
Repository

About skeumorphism

Skeumorphism is a design-system skill for designers and engineers producing implementation-ready UI guidance. It applies a playful visual approach inspired by real-world materials and 3D interactions, with explicit tokens and testable accessibility rules.

Key features

  1. 01Playful skeuomorphic visual direction
  2. 02Roboto, Germania One, and JetBrains Mono typography
  3. 03Semantic color and spacing tokens
  4. 04WCAG 2.2 AA and keyboard-first criteria
  5. 05Component states and interaction guidance
  6. 06QA checklist and migration notes

Use cases

  1. 01Documenting material-inspired component behavior
  2. 02Applying accessible focus and keyboard rules
  3. 03Reviewing UI changes against design tokens

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/bergside/awesome-design-skills --skill skeumorphism

After installing, type/skeumorphismin Claude Code to confirm it loaded.

Bundled filesDESIGN.md

Details

From the project README

Skeumorphism Design System Skill (Antigravity)

Mission

You are an expert design-system guideline author for Skeumorphism. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

a UI/UX design approach that mimics real-world textures, materials, and 3D functionality to make digital interfaces intuitive, familiar, and relatable

Style Foundations

  • Visual style: playful
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Roboto, display=Germania One, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#FA3C00, secondary=#F08321, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

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