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solidjs

solidjs

github.com/suryavirkapurDevelopment1452 installsUpdated 41w ago
Repository

About solidjs

solidjs is a declarative JavaScript library for developers building user interfaces. It compiles templates into real DOM and updates dependent nodes through fine-grained reactivity rather than a virtual DOM.

Key features

  1. 01Fine-grained reactive updates
  2. 02Signals, effects, and memos
  3. 03Async resources and complex state stores
  4. 04Conditional, list, and dynamic components
  5. 05Context and lifecycle APIs
  6. 06Solid Router and SolidStart guidance

Use cases

  1. 01Build reactive JavaScript interfaces
  2. 02Manage derived values and async data
  3. 03Handle nested state and list rendering
  4. 04Consult routing and full-stack setup guidance

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/suryavirkapur/skills --skill solidjs

After installing, type/solidjsin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

references/
api_reference.md
patterns.md
routing.md
solidstart.md

Details

From the project README

SolidJS Development

SolidJS is a declarative JavaScript library for building user interfaces with fine-grained reactivity. Unlike virtual DOM frameworks, Solid compiles templates to real DOM nodes and updates them with fine-grained reactions.

Core Principles

  1. Components run once — Component functions execute only during initialization, not on every update
  2. Fine-grained reactivity — Only the specific DOM nodes that depend on changed data update
  3. No virtual DOM — Direct DOM manipulation via compiled templates
  4. Signals are functions — Access values by calling: count() not count

Reactivity Primitives

Signals — Basic State
import { createSignal } from "solid-js";

const [count, setCount] = createSignal(0);

// Read value (getter)
console.log(count()); // 0

// Update value (setter)
setCount(1);
setCount(prev => prev + 1); // Functional update

Options:

const [value, setValue] = createSignal(initialValue, {
  equals: false, // Always trigger updates, even if value unchanged
  name: "debugName" // For devtools
});
Effects — Side Effects
import { createEffect } from "solid-js";

createEffect(() => {
  console.log("Count changed:", count());
  // Runs after render, re-runs when dependencies change
});

Key behaviors:

  • Initial run: after render, before browser paint
  • Subsequent runs: when tracked dependencies change
  • Never runs during SSR or hydration
  • Use onCleanup for cleanup logic
Memos — Derived/Cached Values
import { createMemo } from "solid-js";

const doubled = createMemo(() => count() * 2);

// Access like signal
console.log(doubled()); // Cached, only recalculates when count changes

Use memos when:

  • Derived value is expensive to compute
  • Derived value is accessed multiple times
  • You want to prevent downstream updates when result unchanged
Resources — Async Data
import { createResource } from "solid-js";

const [user, { mutate, refetch }] = createResource(userId, fetchUser);

// In JSX
<Show when={!user.loading} fallback={<Loading />}>
  <div>{user()?.name}</div>
</Show>

// Resource properties
user.loading   // boolean
user.error     // error if failed
user.state     // "unresolved" | "pending" | "ready" | "refreshing" | "errored"
user.latest    // last successful value

Stores — Complex State

For nested objects/arrays with fine-grained updates:

import { createStore } from "solid-js/store";

const [state, setState] = createStore({
  user: { name: "John", age: 30 },
  todos: []
});

// Path syntax updates
setState("user", "name", "Jane");
setState("todos", todos => [...todos, newTodo]);
setState("todos", 0, "completed", true);

// Produce for immer-like updates
import { produce } from "solid-js/store";
setState(produce(s => {
  s.user.age++;
  s.todos.push(newTodo);
}));

Store utilities:

  • produce — Immer-like mutations
  • reconcile — Diff and patch data (for API responses)
  • unwrap — Get raw non-reactive object

Components

Basic Component
import { Component } from "solid-js";

const MyComponent: Component<{ name: string }> = (props) => {
  return <div>Hello, {props.name}</div>;
};
Props Handling
import { splitProps, mergeProps } from "solid-js";

// Default props
const merged = mergeProps({ size: "medium" }, props);

// Split props (for spreading)
const [local, others] = splitProps(props, ["class", "onClick"]);
return <button class={local.class} {...others} />;

Props rules:

  • Props are reactive getters — don't destructure at top level
  • Use props.value in JSX, not const { value } = props
Children Helper
import { children } from "solid-js";

const Wrapper: Component = (props) => {
  const resolved = children(() => props.children);
  
  createEffect(() => {
    console.log("Children:", resolved());
  });
  
  return <div>{resolved()}</div>;
};

Control Flow Components

Show — Conditional Rendering
import { Show } from "solid-js";

<Show when={user()} fallback={<Login />}>
  {(user) => <Profile user={user()} />}
</Show>
For — List Rendering (keyed by reference)
import { For } from "solid-js";

<For each={items()} fallback={<Empty />}>
  {(item, index) => (
    <div>{index()}: {item.name}</div>
  )}
</For>

Note: index is a signal, item is the value.

Index — List Rendering (keyed by index)
import { Index } from "solid-js";

<Index each={items()}>
  {(item, index) => (
    <input value={item().text} />
  )}
</Index>

Note: item is a signal, index is the value. Better for primitive arrays or inputs.

Switch/Match — Multiple Conditions
import { Switch, Match } from "solid-js";

<Switch fallback={<Default />}>
  <Match when={state() === "loading"}>
    <Loading />
  </Match>
  <Match when={state() === "error"}>
    <Error />
  </Match>
  <Match when={state() === "success"}>
    <Success />
  </Match>
</Switch>
Dynamic — Dynamic Component
import { Dynamic } from "solid-js/web";

<Dynamic component={selected()} someProp="value" />
Portal — Render Outside DOM Hierarchy
import { Portal } from "solid-js/web";

<Portal mount={document.body}>
  <Modal />
</Portal>
ErrorBoundary — Error Handling
import { ErrorBoundary } from "solid-js";

<ErrorBoundary fallback={(err, reset) => (
  <div>
    Error: {err.message}
    <button onClick={reset}>Retry</button>
  </div>
)}>
  <RiskyComponent />
</ErrorBoundary>
Suspense — Async Loading
import { Suspense } from "solid-js";

<Suspense fallback={<Loading />}>
  <AsyncComponent />
</Suspense>

Context API

import { createContext, useContext } from "solid-js";

// Create context
const CounterContext = createContext<{
  count: () => number;
  increment: () => void;
}>();

// Provider component
export function CounterProvider(props) {
  const [count, setCount] = createSignal(0);
  
  return (
    <CounterContext.Provider value={{
      count,
      increment: () => setCount(c => c + 1)
    }}>
      {props.children}
    </CounterContext.Provider>
  );
}

// Consumer hook
export function useCounter() {
  const ctx = useContext(CounterContext);
  if (!ctx) throw new Error("useCounter must be used within CounterProvider");
  return ctx;
}

Lifecycle

import { onMount, onCleanup } from "solid-js";

function MyComponent() {
  onMount(() => {
    console.log("Mounted");
    const handler = () => {};
    window.addEventListener("resize", handler);
    
    onCleanup(() => {
      window.removeEventListener("resize", handler);
    });
  });
  
  return <div>Content</div>;
}

Refs

let inputRef: HTMLInputElement;

<input ref={inputRef} />
<input ref={(el) => { /* el is the DOM element */ }} />

Event Handling

// Standard events (lowercase)
<button onClick={handleClick}>Click</button>
<button onClick={(e) => handleClick(e)}>Click</button>

// Delegated events (on:)
<input on:input={handleInput} />

// Native events (on:) - not delegated
<div on:scroll={handleScroll} />

Routing (Solid Router)

See references/routing.md for complete routing guide.

Quick setup:

import { Router, Route } from "@solidjs/router";

<Router>
  <Route path="/" component={Home} />
  <Route path="/users/:id" component={User} />
  <Route path="*404" component={NotFound} />
</Router>

SolidStart

See references/solidstart.md for full-stack development guide.

Quick setup:

npm create solid@latest my-app
cd my-app && npm install && npm run dev

Common Patterns

Conditional Classes
import { clsx } from "clsx"; // or classList

<div class={clsx("base", { active: isActive() })} />
<div classList={{ active: isActive(), disabled: isDisabled() }} />
Batch Updates
import { batch } from "solid-js";

batch(() => {
  setName("John");
  setAge(30);
  // Effects run once after batch completes
});
Untrack
import { untrack } from "solid-js";

createEffect(() => {
  console.log(count()); // tracked
  console.log(untrack(() => other())); // not tracked
});

TypeScript

import type { Component, ParentComponent, JSX } from "solid-js";

// Basic component
const Button: Component<{ label: string }> = (props) => (
  <button>{props.label}</button>
);

// With children
const Layout: ParentComponent<{ title: string }> = (props) => (
  <div>
    <h1>{props.title}</h1>
    {props.children}
  </div>
);

// Event handler types
const handleClick: JSX.EventHandler<HTMLButtonElement, MouseEvent> = (e) => {
  console.log(e.currentTarget);
};

Project Setup

# Create new project
npm create solid@latest my-app

# With template
npx degit solidjs/templates/ts my-app

# SolidStart
npm create solid@latest my-app -- --template solidstart

vite.config.ts:

import { defineConfig } from "vite";
import solid from "vite-plugin-solid";

export default defineConfig({
  plugins: [solid()]
});

Anti-Patterns to Avoid

  1. Destructuring props — Breaks reactivity

    // ❌ Bad
    const { name } = props;
    
    // ✅ Good
    props.name
    
  2. Accessing signals outside tracking scope

    // ❌ Won't update
    console.log(count());
    
    // ✅ Will update
    createEffect(() => console.log(count()));
    
  3. Forgetting to call signal getters

    // ❌ Passes the function
    <div>{count}</div>
    
    // ✅ Passes the value
    <div>{count()}</div>
    
  4. Using array index as key — Use <For> for reference-keyed, <Index> for index-keyed

  5. Side effects during render — Use createEffect or onMount

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