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sound-effects

sound-effects

github.com/awesome-genmediaCreative & media4341 installsUpdated 32w ago
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About sound-effects

sound-effects is a skill for generating custom sound effects through each::sense, which selects a model for the request. It serves creators needing effects, ambiences, foley, or tonal sounds, with text prompts and optional reference images.

Key features

  1. 01Prompt-based sound effect generation
  2. 02Automatic model selection
  3. 03Reference images, up to four
  4. 04Streaming or complete responses
  5. 05Batch generation via scripts

Use cases

  1. 01Creating UI notification sounds
  2. 02Building environmental ambience
  3. 03Generating foley and impact effects

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/awesome-genmedia/skills --skill sound-effects

After installing, type/sound-effectsin Claude Code to confirm it loaded.

Details

From the project README

Sound Effects

Generate custom sound effects for any use case using each::sense — the intelligent AI agent that automatically selects the best model for your request.

Quick Start

Requires an each::labs API key. Get one at eachlabs.ai.

Using curl
curl -X POST https://eachsense-agent.core.eachlabs.run/v1/chat/completions \
  -H "Content-Type: application/json" \
  -H "X-API-Key: $EACHLABS_API_KEY" \
  -d '{
    "messages": [{"role": "user", "content": "Generate a sound effect: a heavy wooden door creaking open slowly in a stone castle hallway, with echo and reverb. 3 seconds long."}],
    "stream": false
  }'
Using Python (OpenAI SDK)
from openai import OpenAI

client = OpenAI(
    api_key="YOUR_EACHLABS_API_KEY",
    base_url="https://eachsense-agent.core.eachlabs.run/v1"
)

response = client.chat.completions.create(
    model="eachsense/beta",
    messages=[{"role": "user", "content": "Generate a sound effect: a heavy wooden door creaking open slowly in a stone castle hallway, with echo and reverb. 3 seconds long."}]
)

print(response.choices[0].message.content)
With Reference Image
curl -X POST https://eachsense-agent.core.eachlabs.run/v1/chat/completions \
  -H "Content-Type: application/json" \
  -H "X-API-Key: $EACHLABS_API_KEY" \
  -d '{
    "messages": [{"role": "user", "content": [
              {"type": "text", "text": "Generate realistic sound effects that match this scene. Create the ambient soundscape a viewer would hear if they were standing in this location."},
              {"type": "image_url", "image_url": {"url": "https://example.com/forest-scene.jpg"}}
            ]
          }
    ],
    "stream": false
  }'

Images are sent inside messages using the OpenAI multimodal content format. Maximum 4 images per request.

Streaming

Set "stream": true for real-time SSE responses, or "stream": false for complete result in a single response. Streaming is useful for showing progress in UIs; non-streaming is simpler for scripts and automation.

Available Models

ModelStrengthsBest For
stable-audio-2-5Precise audio generation, short-form content, high qualitySound effects, foley, ambiences, UI sounds
mureka-generate-musicMusical sound design, tonal effectsMusical stingers, jingles, tonal transitions

Sound Effect Categories

CategoryExamplesTypical Duration
NatureRain, thunder, wind, birds, ocean waves, fire crackling3-30 sec
ImpactsPunch, crash, explosion, slam, shatter, thud0.5-3 sec
MechanicalEngine start, gear shift, hydraulic press, clock ticking1-10 sec
UI / DigitalNotification ping, button click, error buzz, level up chime0.1-2 sec
FoleyFootsteps, cloth rustle, paper crumple, pouring liquid1-5 sec
TransitionsWhoosh, swoosh, riser, reverse cymbal, stinger0.5-3 sec
Sci-FiLaser blast, warp drive, force field hum, alien chatter0.5-5 sec
HorrorCreaking floorboard, whisper, distant scream, heartbeat1-10 sec
CartoonBoing, splat, slide whistle, comedy honk0.5-2 sec
AmbientCoffee shop murmur, office hum, city traffic, subway10-30 sec

Prompt Tips

Sound Effect Prompt Formula
Generate a sound effect: [what it is] + [material/texture] + [environment/space] + [duration]
Describing Sound Qualities
QualityKeywords
Brightcrisp, sharp, metallic, ringing, clear
Darkdeep, rumbling, low, muffled, thick
Wetreverb, echo, spacious, cavernous, underwater
Dryclose-mic, tight, no reverb, intimate
Distortedoverdriven, gritty, clipped, saturated
Cleanpure, pristine, digital, polished
Duration Guidelines

Be specific about length:

"0.5 seconds" — quick hits, clicks, notifications
"1-3 seconds" — impacts, transitions, short effects
"5-10 seconds" — ambient loops, longer foley
"15-30 seconds" — environment ambiences, atmospheric beds
Layering Instructions

Request multiple elements in one effect:

"A thunderclap with: initial crack, rolling rumble that
fades over 5 seconds, light rain in the background throughout"

Examples

Cinematic Impact
curl -X POST https://eachsense-agent.core.eachlabs.run/v1/chat/completions \
  -H "Content-Type: application/json" \
  -H "X-API-Key: $EACHLABS_API_KEY" \
  -d '{
    "messages": [{"role": "user", "content": "Generate a sound effect: cinematic deep bass impact hit followed by a reverb tail that decays over 3 seconds. Like a movie trailer boom. Massive sub-bass presence, felt in the chest. Dry initial hit, then spacious reverb."}],
    "stream": false
  }'
UI Notification Sound
curl -X POST https://eachsense-agent.core.eachlabs.run/v1/chat/completions \
  -H "Content-Type: application/json" \
  -H "X-API-Key: $EACHLABS_API_KEY" \
  -d '{
    "messages": [{"role": "user", "content": "Generate a sound effect: a pleasant, subtle notification chime for a mobile app. Two ascending xylophone-like tones, bright and friendly. 0.5 seconds total. Clean and digital, not overly attention-grabbing. Think premium tech product."}],
    "stream": false
  }'
Nature Ambience
curl -X POST https://eachsense-agent.core.eachlabs.run/v1/chat/completions \
  -H "Content-Type: application/json" \
  -H "X-API-Key: $EACHLABS_API_KEY" \
  -d '{
    "messages": [{"role": "user", "content": "Generate a sound effect: a peaceful forest ambience at dawn. Gentle birdsong from multiple species at varying distances, a soft breeze rustling through leaves, a distant stream trickling over rocks. 20 seconds long. Naturalistic and immersive."}],
    "stream": false
  }'
Sci-Fi Laser
curl -X POST https://eachsense-agent.core.eachlabs.run/v1/chat/completions \
  -H "Content-Type: application/json" \
  -H "X-API-Key: $EACHLABS_API_KEY" \
  -d '{
    "messages": [{"role": "user", "content": "Generate a sound effect: a futuristic laser blaster firing three rapid shots. Each shot has a sharp zap with a synthesized sizzle tail. High-pitched, energetic, slightly different pitch for each shot. 1.5 seconds total. Sci-fi video game style."}],
    "stream": false
  }'
Horror Atmosphere
curl -X POST https://eachsense-agent.core.eachlabs.run/v1/chat/completions \
  -H "Content-Type: application/json" \
  -H "X-API-Key: $EACHLABS_API_KEY" \
  -d '{
    "messages": [{"role": "user", "content": "Generate a sound effect: unsettling horror ambience for a haunted house scene. Low droning hum, occasional distant creaking wood, a faint whisper that passes from left to right, and a single slow heartbeat. 15 seconds. Dark, tense, and deeply unsettling."}],
    "stream": false
  }'

Batch Sound Effect Generation

# Generate a complete UI sound kit
EFFECTS=(
  "Generate a sound effect: app launch whoosh, 0.3 seconds, bright and modern"
  "Generate a sound effect: button tap click, soft and tactile, 0.1 seconds"
  "Generate a sound effect: success completion chime, three ascending notes, 0.8 seconds, cheerful"
  "Generate a sound effect: error notification, two low descending tones, 0.5 seconds, gentle warning"
  "Generate a sound effect: message received ping, single bright bell tone, 0.3 seconds, pleasant"
)

for EFFECT in "${EFFECTS[@]}"; do
  curl -X POST https://eachsense-agent.core.eachlabs.run/v1/chat/completions \
    -H "Content-Type: application/json" \
    -H "X-API-Key: $EACHLABS_API_KEY" \
    -d "{
      \"messages\": [{\"role\": \"user\", \"content\": \"$EFFECT\"}],
      \"stream\": false
    }"
  echo "---"
done

Common Pitfalls

  • No duration lets the model guess length, which may not fit your project. Always specify duration.
  • Too vague ("a cool sound") produces generic results. Describe the sound with physical detail.
  • Expecting exact replication of specific copyrighted sounds is unreliable. Describe the characteristics instead.
  • Ignoring the environment produces context-free sounds. Mention reverb, room size, and distance for realism.
  • Overloaded requests with too many simultaneous elements may produce muddy audio. Layer complex scenes from individual effects.

Related Skills

Documentation

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