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tetris

tetris

github.com/bergsideDesign & UI3.4k2.3k installsUpdated 17w ago
Repository

About tetris

tetris is a universal design-system skill for designers and engineers creating implementation-ready guidance for Tetris interfaces. It combines visual foundations, component rules, and accessibility criteria.

Key features

  1. 01Defines Tetris colors, typography, and compact spacing
  2. 02Generates component anatomy, states, and interaction rules
  3. 03Provides WCAG 2.2 AA acceptance criteria
  4. 04Includes anti-patterns, migration notes, and a QA checklist

Use cases

  1. 01Set consistent design rules for Tetris interfaces
  2. 02Add keyboard and focus behavior to components
  3. 03Review contrast and spacing in existing interfaces

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/bergside/awesome-design-skills --skill tetris

After installing, type/tetrisin Claude Code to confirm it loaded.

Bundled filesDESIGN.md

Details

From the project README

Tetris Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Tetris. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

the most iconic game of history

Style Foundations

  • Visual style: high-contrast, playful, premium
  • Typography scale: desktop-first expressive scale | Fonts: primary=Bangers, display=Bangers, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, success, warning, danger, info | Tokens: primary=#1C202B, secondary=#7107E7, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#DFE7FF, text=#1C398E
  • Spacing scale: compact density mode

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

Comments

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