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theatre-js

theatre-js

github.com/noklip-ioDesign & UI197 installsUpdated 39w ago
Repository

About theatre-js

theatre-js is a web motion-design and animation library with a visual timeline editor and programmatic controls. This skill documents its core model, React and React Three Fiber usage, and production setup for developers building animated web scenes.

Key features

  1. 01Visual timeline editing with Studio
  2. 02Projects, sheets, objects, and sequences
  3. 03Typed animatable properties and keyframes
  4. 04React and React Three Fiber integration
  5. 05Playback controls and state export

Use cases

  1. 01Building animated DOM interfaces
  2. 02Authoring timelines for React Three Fiber scenes
  3. 03Controlling animation playback in code
  4. 04Preparing exported animation state for production

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/noklip-io/agent-skills --skill theatre-js

After installing, type/theatre-jsin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

README.md
references/
01-core.md
02-prop-types.md
03-studio.md
04-react-integration.md
05-r3f-integration.md
06-production.md

Details

From the project README

Theatre.js Best Practices

Motion design editor and animation library for the web. Provides a visual timeline editor (Studio) with programmatic control.

Installation

# Core + Studio (development)
npm install @theatre/[email protected] @theatre/[email protected]

# React Three Fiber integration
npm install @theatre/[email protected]

# React utilities
npm install @theatre/react

# Theatric (simplified controls)
npm install theatric

Quick Start

import * as core from '@theatre/core'
import studio from '@theatre/studio'

// Initialize Studio (dev only)
if (import.meta.env.DEV) {
  studio.initialize()
}

// Create project → sheet → object
const project = core.getProject('My Project')
const sheet = project.sheet('Main')
const obj = sheet.object('Box', {
  position: { x: 0, y: 0 },
  opacity: 1
})

// Read values
console.log(obj.value.position.x)

// Listen to changes
obj.onValuesChange((values) => {
  element.style.opacity = values.opacity
  element.style.transform = `translate(${values.position.x}px, ${values.position.y}px)`
})

// Play animation
sheet.sequence.play({ iterationCount: Infinity })

Core Concepts

ConceptDescription
ProjectContainer for all animation data; maps to exported JSON state
SheetA scene or component; contains objects and one sequence
ObjectAnimatable entity with typed props
SequenceTimeline with keyframes; controls playback
PropsTyped values (number, compound, rgba, etc.)

Reference Index

ReferenceUse When
references/01-core.mdProject setup, sheets, objects, sequences, playback control
references/02-prop-types.mdDefining props, custom types, compound props, constraints
references/03-studio.mdStudio UI, keyboard shortcuts, extensions, panels
references/04-react-integration.mduseVal, usePrism, @theatre/react hooks
references/05-r3f-integration.mdReact Three Fiber, editable components, SheetProvider
references/06-production.mdExport state, assets, deployment, tree-shaking

Common Patterns

Animate DOM Element
const obj = sheet.object('Card', {
  x: 0,
  y: 0,
  rotation: 0,
  scale: 1,
  opacity: 1
})

obj.onValuesChange(({ x, y, rotation, scale, opacity }) => {
  element.style.transform = `translate(${x}px, ${y}px) rotate(${rotation}deg) scale(${scale})`
  element.style.opacity = opacity
})
Sequence Playback Control
const seq = sheet.sequence

// Play once
seq.play()

// Play with options
seq.play({
  iterationCount: Infinity,  // loop forever
  range: [0, 2],             // play seconds 0-2
  rate: 1.5,                 // 1.5x speed
  direction: 'alternate'     // ping-pong
})

// Pause and seek
seq.pause()
seq.position = 1.5  // jump to 1.5s

// Await completion
await seq.play({ iterationCount: 1 })
console.log('Animation complete')
React Three Fiber Scene
import { Canvas } from '@react-three/fiber'
import { editable as e, SheetProvider } from '@theatre/r3f'
import { getProject } from '@theatre/core'
import studio from '@theatre/studio'
import extension from '@theatre/r3f/dist/extension'

// Dev setup
if (import.meta.env.DEV) {
  studio.initialize()
  studio.extend(extension)
}

const sheet = getProject('R3F Demo').sheet('Scene')

function App() {
  return (
    <Canvas>
      <SheetProvider sheet={sheet}>
        <e.mesh theatreKey="Cube">
          <boxGeometry />
          <meshStandardMaterial color="orange" />
        </e.mesh>
        <e.pointLight theatreKey="Light" position={[10, 10, 10]} />
      </SheetProvider>
    </Canvas>
  )
}
Theatric Controls (Simple)
import { useControls, types } from 'theatric'

function Component() {
  const { color, intensity, position } = useControls({
    color: '#ff0000',
    intensity: types.number(1, { range: [0, 2] }),
    position: { x: 0, y: 0, z: 0 }
  })

  return <mesh position={[position.x, position.y, position.z]} />
}

Critical Mistakes to Avoid

1. Studio in Production
// ❌ Includes studio in bundle
import studio from '@theatre/studio'
studio.initialize()

// ✅ Dev-only initialization
if (import.meta.env.DEV) {
  studio.initialize()
}
2. Missing State in Production
// ❌ No animations without state
const project = core.getProject('My Project')

// ✅ Load exported state
import state from './state.json'
const project = core.getProject('My Project', { state })
3. Object Key Collisions
// ❌ Same key = same object (shared state)
sheet.object('Box', { x: 0 })
sheet.object('Box', { y: 0 })  // Overwrites!

// ✅ Unique keys per object
sheet.object('Box1', { x: 0 })
sheet.object('Box2', { y: 0 })
4. Missing R3F Extension
// ❌ No 3D controls in Studio
studio.initialize()

// ✅ Extend with R3F extension
import extension from '@theatre/r3f/dist/extension'
studio.initialize()
studio.extend(extension)
5. Forgetting theatreKey
// ❌ Not editable
<e.mesh>

// ✅ Requires theatreKey
<e.mesh theatreKey="MyCube">

Quick Reference

TaskSolution
Create projectgetProject('Name', { state? })
Create sheetproject.sheet('Name')
Create objectsheet.object('Key', { props })
Listen to valuesobj.onValuesChange(cb)
Read valueobj.value.propName
Play animationsheet.sequence.play(opts?)
Pause animationsheet.sequence.pause()
Seek positionsheet.sequence.position = 1.5
R3F editable<e.mesh theatreKey="Key">
React value hookuseVal(obj.props.x)
Export stateStudio → Project → Export (JSON)

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