About theatre-js
theatre-js is a guide to the Theatre.js animation library for developers creating motion on the web. It covers the visual Studio timeline and programmatic control, with React and React Three Fiber integration and production guidance.
Key features
- 01Visual timeline editing with Studio
- 02Project, object, and sequence management
- 03Keyframe animation playback controls
- 04React and R3F integration patterns
- 05State export and production guidance
Use cases
- 01Creating timeline animation for DOM elements
- 02Reading animated values in React components
- 03Editing React Three Fiber scenes
- 04Exporting animation state for production
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ jbmanllr/ agent-skills --skill theatre-jsAfter installing, type/theatre-jsin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
README.mdreferences/01-core.md02-prop-types.md03-studio.md04-react-integration.md05-r3f-integration.md06-production.mdDetails
From the project READMETheatre.js Best Practices
Motion design editor and animation library for the web. Provides a visual timeline editor (Studio) with programmatic control.
Installation
# Core + Studio (development)
npm install @theatre/[email protected] @theatre/[email protected]
# React Three Fiber integration
npm install @theatre/[email protected]
# React utilities
npm install @theatre/react
# Theatric (simplified controls)
npm install theatric
Quick Start
import * as core from '@theatre/core'
import studio from '@theatre/studio'
// Initialize Studio (dev only)
if (import.meta.env.DEV) {
studio.initialize()
}
// Create project → sheet → object
const project = core.getProject('My Project')
const sheet = project.sheet('Main')
const obj = sheet.object('Box', {
position: { x: 0, y: 0 },
opacity: 1
})
// Read values
console.log(obj.value.position.x)
// Listen to changes
obj.onValuesChange((values) => {
element.style.opacity = values.opacity
element.style.transform = `translate(${values.position.x}px, ${values.position.y}px)`
})
// Play animation
sheet.sequence.play({ iterationCount: Infinity })
Core Concepts
| Concept | Description |
|---|---|
| Project | Container for all animation data; maps to exported JSON state |
| Sheet | A scene or component; contains objects and one sequence |
| Object | Animatable entity with typed props |
| Sequence | Timeline with keyframes; controls playback |
| Props | Typed values (number, compound, rgba, etc.) |
Reference Index
| Reference | Use When |
|---|---|
references/01-core.md | Project setup, sheets, objects, sequences, playback control |
references/02-prop-types.md | Defining props, custom types, compound props, constraints |
references/03-studio.md | Studio UI, keyboard shortcuts, extensions, panels |
references/04-react-integration.md | useVal, usePrism, @theatre/react hooks |
references/05-r3f-integration.md | React Three Fiber, editable components, SheetProvider |
references/06-production.md | Export state, assets, deployment, tree-shaking |
Common Patterns
Animate DOM Element
const obj = sheet.object('Card', {
x: 0,
y: 0,
rotation: 0,
scale: 1,
opacity: 1
})
obj.onValuesChange(({ x, y, rotation, scale, opacity }) => {
element.style.transform = `translate(${x}px, ${y}px) rotate(${rotation}deg) scale(${scale})`
element.style.opacity = opacity
})
Sequence Playback Control
const seq = sheet.sequence
// Play once
seq.play()
// Play with options
seq.play({
iterationCount: Infinity, // loop forever
range: [0, 2], // play seconds 0-2
rate: 1.5, // 1.5x speed
direction: 'alternate' // ping-pong
})
// Pause and seek
seq.pause()
seq.position = 1.5 // jump to 1.5s
// Await completion
await seq.play({ iterationCount: 1 })
console.log('Animation complete')
React Three Fiber Scene
import { Canvas } from '@react-three/fiber'
import { editable as e, SheetProvider } from '@theatre/r3f'
import { getProject } from '@theatre/core'
import studio from '@theatre/studio'
import extension from '@theatre/r3f/dist/extension'
// Dev setup
if (import.meta.env.DEV) {
studio.initialize()
studio.extend(extension)
}
const sheet = getProject('R3F Demo').sheet('Scene')
function App() {
return (
<Canvas>
<SheetProvider sheet={sheet}>
<e.mesh theatreKey="Cube">
<boxGeometry />
<meshStandardMaterial color="orange" />
</e.mesh>
<e.pointLight theatreKey="Light" position={[10, 10, 10]} />
</SheetProvider>
</Canvas>
)
}
Theatric Controls (Simple)
import { useControls, types } from 'theatric'
function Component() {
const { color, intensity, position } = useControls({
color: '#ff0000',
intensity: types.number(1, { range: [0, 2] }),
position: { x: 0, y: 0, z: 0 }
})
return <mesh position={[position.x, position.y, position.z]} />
}
Critical Mistakes to Avoid
1. Studio in Production
// ❌ Includes studio in bundle
import studio from '@theatre/studio'
studio.initialize()
// ✅ Dev-only initialization
if (import.meta.env.DEV) {
studio.initialize()
}
2. Missing State in Production
// ❌ No animations without state
const project = core.getProject('My Project')
// ✅ Load exported state
import state from './state.json'
const project = core.getProject('My Project', { state })
3. Object Key Collisions
// ❌ Same key = same object (shared state)
sheet.object('Box', { x: 0 })
sheet.object('Box', { y: 0 }) // Overwrites!
// ✅ Unique keys per object
sheet.object('Box1', { x: 0 })
sheet.object('Box2', { y: 0 })
4. Missing R3F Extension
// ❌ No 3D controls in Studio
studio.initialize()
// ✅ Extend with R3F extension
import extension from '@theatre/r3f/dist/extension'
studio.initialize()
studio.extend(extension)
5. Forgetting theatreKey
// ❌ Not editable
<e.mesh>
// ✅ Requires theatreKey
<e.mesh theatreKey="MyCube">
Quick Reference
| Task | Solution |
|---|---|
| Create project | getProject('Name', { state? }) |
| Create sheet | project.sheet('Name') |
| Create object | sheet.object('Key', { props }) |
| Listen to values | obj.onValuesChange(cb) |
| Read value | obj.value.propName |
| Play animation | sheet.sequence.play(opts?) |
| Pause animation | sheet.sequence.pause() |
| Seek position | sheet.sequence.position = 1.5 |
| R3F editable | <e.mesh theatreKey="Key"> |
| React value hook | useVal(obj.props.x) |
| Export state | Studio → Project → Export (JSON) |
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