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threejs-animation

threejs-animation

github.com/sickn33Creative & media48.8k141 installsUpdated today
Repository

About threejs-animation

A focused skill for animation work in Three.js, covering objects, rigs, morph targets, and imported GLTF animations. It is intended for tasks involving animation behavior in a scene rather than static rendering.

Key features

  1. 01Object and rig animation
  2. 02Morph target animation
  3. 03Imported GLTF animation
  4. 04Mixers, clips, and keyframes
  5. 05Procedural motion and blending

Use cases

  1. 01Animating objects in a Three.js scene
  2. 02Working with rigs or morph targets
  3. 03Playing and blending imported GLTF clips

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/sickn33/agentic-awesome-skills --skill threejs-animation

After installing, type/threejs-animationin Claude Code to confirm it loaded.

Bundled filesreferences/detailed-guide.md

Details

From the project README

Three.js Animation

Detailed Guide

Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

  • You need to animate objects, rigs, morph targets, or imported GLTF animations in Three.js.
  • The task involves mixers, clips, keyframes, procedural motion, or animation blending.
  • You are building motion behavior in a Three.js scene rather than just static rendering.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

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