About threejs-fundamentals
A foundational Three.js skill for developers building or organizing basic 3D scenes. It covers scene structure, cameras, renderers, transforms, resizing, and object hierarchies before specialized topics.
Key features
- 01Core Three.js scene structure
- 02Camera and renderer setup
- 03Transforms and object hierarchy
- 04Scene resize handling
- 05Foundational guidance before advanced topics
Use cases
- 01Setting up a basic Three.js scene
- 02Handling camera, renderer, and resize tasks
- 03Learning scene fundamentals before shaders or post-processing
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ sickn33/ agentic-awesome-skills --skill threejs-fundamentalsAfter installing, type/threejs-fundamentalsin Claude Code to confirm it loaded.
Bundled filesreferences/detailed-guide.md
Details
From the project READMEThree.js Fundamentals
Detailed Guide
Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
- You need to set up the core structure of a Three.js scene.
- The task involves scenes, cameras, renderers, transforms, resize handling, or object hierarchy basics.
- You want foundational Three.js guidance before working on specialized topics like shaders or post-processing.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Comments
Markdown supported