About threejs-geometry
A focused guide skill for creating and optimizing geometry in Three.js. It is intended for work on shapes, BufferGeometry, vertices, and instanced rendering rather than scene setup or materials alone.
Key features
- 01Create and optimize Three.js geometry
- 02Work with built-in shapes and BufferGeometry
- 03Handle vertices and instanced rendering
Use cases
- 01Build custom mesh geometry with BufferGeometry
- 02Optimize geometry in an existing Three.js project
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ sickn33/ agentic-awesome-skills --skill threejs-geometryAfter installing, type/threejs-geometryin Claude Code to confirm it loaded.
Bundled filesreferences/detailed-guide.md
Details
From the project READMEThree.js Geometry
Detailed Guide
Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
- You need to create or optimize geometry in Three.js.
- The task involves built-in shapes, custom
BufferGeometry, vertices, or instanced rendering. - You are working on mesh structure rather than scene setup or materials alone.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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