About threejs-postprocessing
threejs-postprocessing is a skill for adding screen-space effects to a Three.js render pipeline. It covers EffectComposer and effects such as bloom, depth of field, blur, and color grading.
Key features
- 01Guidance for screen-space effects
- 02Covers EffectComposer workflows
- 03Supports bloom and depth of field tasks
- 04Covers blur and color grading
Use cases
- 01Adding bloom to a Three.js render
- 02Setting up depth of field or blur
- 03Adjusting rendered output with color grading
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ sickn33/ agentic-awesome-skills --skill threejs-postprocessingAfter installing, type/threejs-postprocessingin Claude Code to confirm it loaded.
Bundled filesreferences/detailed-guide.md
Details
From the project READMEThree.js Post-Processing
Detailed Guide
Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
- You need screen-space visual effects in a Three.js render pipeline.
- The task involves
EffectComposer, bloom, depth of field, color grading, blur, or custom passes. - You are enhancing the final rendered image rather than base scene setup alone.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Comments
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