About threejs-textures
threejs-textures is a skill for loading, configuring, and optimizing textures in Three.js. It focuses on UV mapping, texture settings, cubemaps, environment maps, and HDR workflows rather than geometry or animation.
Key features
- 01Texture loading and configuration
- 02Texture optimization
- 03UV mapping
- 04Cubemaps and environment maps
- 05HDR texture workflows
Use cases
- 01Configuring texture settings
- 02Applying UV mapping to surfaces
- 03Working with environment or HDR maps
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ sickn33/ agentic-awesome-skills --skill threejs-texturesAfter installing, type/threejs-texturesin Claude Code to confirm it loaded.
Bundled filesreferences/detailed-guide.md
Details
From the project READMEThree.js Textures
Detailed Guide
Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.
When to Use
- You need to load, configure, or optimize textures in Three.js.
- The task involves UV mapping, texture settings, cubemaps, environment maps, or HDR texture workflows.
- You are working on surface detail and material inputs rather than geometry or animation.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Comments
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