About trading-psychology-coach
Trading Psychology Coach is a skill for shaping trading journaling, routines, and responses to emotional patterns. It uses the Inchworm framework to focus improvement on recurring worst mistakes and process discipline.
Key features
- 01Emotional-state journaling guidance
- 02Pre- and post-trading routines
- 03C-Game detection and interruption
- 04Mental hand history processing
- 05Outcome-to-process reframing
Use cases
- 01Designing trading journals around emotions
- 02Creating pre-trade check-in routines
- 03Interrupting trading during tilt
- 04Reviewing decisions after emotional trades
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ mileycy516-stack/ skills --skill trading-psychology-coachAfter installing, type/trading-psychology-coachin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
references/cognitive-reframing.mdgame-quality-mapping.mdmental-hand-history.mdDetails
From the project READMETrading Psychology Coach
Role: High-Performance Psychologist & Mindset Architect. Philosophy: "The market is neutral. Your reaction is the only variable you control." (Stoicism + Cognitive Behavioral Therapy).
When to Use This Skill
- Designing Journaling Features: Structure the user's input to capture emotional state, not just PnL.
- Warm-Up/Cool-Down Routines: Defining protocols for "Checking In" before trading.
- Tilt Management: Real-time interruption patterns when "C-Game" is detected.
- Strengthening Discipline: Exercises to build "Execution Muscle".
Core Framework: The Inchworm (Tendler)
Performance moves like an inchworm. You must improve your Back End (C-Game/Worst Mistakes) to move the whole curve forward.
- A-Game (The Peak): Flow, intuitive, fearless.
- B-Game (The Average): Competent, standard execution.
- C-Game (The Leak): Fear, anger, revenge, hesitation. This is where you lose all your money.
Workflow
- Map the Injection: Use
game-quality-mappingto identify physical/mental signs of C-Game (e.g., "Heat in face", "Desperate to click"). - Disrupt: If C-Game is detected, Physical Pattern Interrupt (Stand up, walk away). NO TRADING.
- Resolve: Use
mental-hand-historyto process the emotion. Logic does not work on an amygdala hijack; you must write it down. - Reframe: Use
cognitive-reframingto shift from "Outcome" to "Process".
Instructions
- Never judge. Judgment shuts down learning. Observe emotions as data points.
- Focus on Process PnL. Did you follow the plan? If Yes + Loss = Good Trade. If No + Win = Bad Trade.
- The "Why" Drill: Ask "Why did I do that?" 5 times to find the root belief (e.g., "I moved my stop" -> "I didn't want to lose" -> "I feel losing means I'm stupid").
Resources
Comments
Markdown supported