About ue5-module-router
An Agent routing skill for Unreal Engine 5 development requests. It matches explicit module names first, then uses aliases and layer context, and returns recommended skills, tools, and routing rationale.
Key features
- 01Exact module-name routing
- 02Alias and layer-context matching
- 03Prioritization of multiple matches
- 04Confidence and rationale in output
- 05Candidate suggestions for low confidence
Use cases
- 01Find a development skill for modules such as RenderCore
- 02Route requests spanning concerns to primary and secondary skills
- 03Choose a nearby capability when no module is recognized
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ unrealxu/ unrealengine5-skills --skill ue5-module-routerAfter installing, type/ue5-module-routerin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
agents/openai.yamlreferences/routing-policy.mdue5-module-routing-table-draft.deprecated.csvue5-module-routing-table-final.csvDetails
From the project READMEQuick Start
- Extract explicit module names from user prompt first.
- If module is found, route by exact module mapping before keyword heuristics.
- If module is not found, use aliases and layer context.
Workflow
- Parse prompt for module candidates (for example
RenderCore,AIModule,AssetRegistry). - Lookup module in
ue5-module-routing-table-final.csv. - If multiple hits, prioritize:
- exact module name match
- Build.cs path similarity
- alias overlap with prompt keywords
- Return routing payload:
primary_skillsecondary_skillrecommended_mcp_tools[]route_confidenceroute_reason
- Use
secondary_skillwhen request spans multiple concerns in one module context.
Constraints
- Prefer deterministic routing; avoid broad guesses if exact module match exists.
- Keep one primary target skill unless user explicitly asks cross-module analysis.
- If module maps to
ue5-architecture, answer module-boundary/design first. - Prefer dedicated MCP tools before
execute_script.
Failure Handling
- If no module is recognized, fallback to closest capability skill and state reason.
- If confidence is low, provide top 2 candidates and request module confirmation.
- Use
execute_scriptonly when dedicated MCP tools are insufficient and explain why. - If mapping is outdated, regenerate from
ue5-architecture/scripts/generate_module_index_v2.py.
Escalation
- Escalate for large cross-cutting refactors across many modules.
- Escalate when requested module belongs to plugin source outside indexed scope.
Comments
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