About unity-blueprints
unity-blueprints is a design skill for planning lightweight Unity mini-games and vertical slices. It organizes a blueprint around the core loop, scenes, modules, scripts, data, and UI responsibilities, with guidance to keep the scope minimal.
Key features
- 01Supports seven game blueprint styles
- 02Plans core loops and scenes
- 03Recommends modules, scripts, and data
- 04Defines UI roles and limits scope
Use cases
- 01Plan a mini-game from scratch
- 02Structure a genre-specific gameplay prototype
- 03Prepare an initial script list for a vertical slice
MCP support
This is a documentation-only skill module and defines no REST skills; the input does not describe its relationship to MCP.
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ besty0728/ unity-skills --skill unity-blueprintsAfter installing, type/unity-blueprintsin Claude Code to confirm it loaded.
Details
From the project READMEBefore calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Starting a small game from scratch
- Scaffolding a genre core structure
- Organizing a specific game type
- 从零开始做小游戏、搭建某类型核心结构、组织特定玩法
Unity Gameplay Blueprints
Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful than raw code volume.
Supported Blueprint Styles
- 2D platformer
- top-down shooter
- endless runner
- puzzle / interaction game
- tower defense
- clicker / incremental
- card / turn-based prototype
Output Format
- Core loop
- Recommended scenes
- Recommended modules
- Initial script list
- Data/config assets
- UI responsibilities
- What to deliberately keep simple
Guardrails
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Provide the smallest viable blueprint, not a giant reusable framework.
- Prefer a short script inventory over “future-proof” template sprawl.