About unity-dotween-design
unity-dotween-design is an advisory reference for writing and reviewing DOTween code, based on DOTween 1.3.015 source. Its rules cite source locations and cover tween lifecycle, sequences, shortcuts, safety, and integrations.
Key features
- 01Source-cited DOTween design rules
- 02Guidance for tween lifecycle and sequences
- 03Shortcut and easing references
- 04Safe Mode and lifecycle guidance
- 05Routing to focused design references
Use cases
- 01Review DOTween initialization and settings code
- 02Check sequence composition and tween lifecycle
- 03Investigate Safe Mode or target-lifetime issues
- 04Look up shortcut and easing behavior
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ besty0728/ unity-skills --skill unity-dotween-designAfter installing, type/unity-dotween-designin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
BASICS.mdEASE.mdINTEGRATION.mdLIFETIME.mdPITFALLS.mdSEQUENCE.mdSHORTCUTS.mdTWEEN.mdDetails
From the project READMEBefore calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Writing or reviewing DOTween code
- Building sequences
- Binding tween lifetime
- Debugging tween pitfalls
- 编写或审查 DOTween 代码、构建序列动画、绑定补间生命周期、排查补间陷阱
DOTween - Design Rules
Advisory module. Every rule is distilled from Demigiant DOTween source at:
- 1.3.015 — bundled in
_DOTween.Assembly/DOTween/andbin/Modules/module files (Unity 2018+)
Each rule cites a concrete file/line so the reasoning is auditable and the AI does not improvise against stale memory.
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
When to Load This Module
Load before writing or reviewing any of:
DOTween.Init(...)bootstrap, DOTweenSettings configuration, SetTweensCapacity adjustments- Any
.DOMove / .DORotate / .DOScale / .DOColor / .DOFade / .DOShake* / .DOPath / .DOPunch*shortcut call DOTween.Sequence()+.Append / .Join / .Insert / .Prepend / .AppendInterval / .PrependInterval / .AppendCallback.SetEase / .SetDelay / .SetLoops / .SetAutoKill / .SetLink / .SetId / .SetTarget / .SetUpdate / .SetRelative / .SetRecyclable / .SetSpeedBased.OnStart / .OnUpdate / .OnStepComplete / .OnComplete / .OnKill / .OnPlay / .OnPause / .OnRewind.AsyncWaitForCompletion / .AsyncWaitForKill / .AsyncWaitForRewind / .AsyncWaitForElapsedLoops / .AsyncWaitForPositiontween.ToUniTask(TweenCancelBehaviour, CancellationToken)(UniTask bridge)DOTween.Kill(target, complete)/DOTween.KillAll()batch operations- Safe Mode debugging —
useSafeMode,safeModeLogBehaviour,nestedTweenFailureBehaviour - DOTween Module generation (Audio / Physics / Physics2D / Sprite / UI / UnityUI / TextMeshPro)
Critical Rule Summary
| # | Rule | Source anchor |
|---|---|---|
| 1 | DOTween.Init(recycleAllByDefault, useSafeMode, logBehaviour) returns IDOTweenInit for fluent .SetCapacity(...). If not called explicitly, Auto-init runs on first tween creation (AutoInit at DOTween.cs:236). DOTween.Version = "1.3.015" is exposed as a const. | DOTween.cs:38,227,236,243 |
| 2 | Every tween is driven by a single [DOTween] GameObject MonoBehaviour (DOTweenComponent) marked DontDestroyOnLoad. It is created on first init and survives scene loads. Don't destroy it — DOTween.Clear(destroy: true) is the only supported teardown. | DOTweenComponent.cs:268-270, DOTween.cs:311 |
| 3 | Default autoKill = true: tween is killed on completion. After kill, calls like .Restart() / .Kill() / .Complete() are no-ops (Safe Mode) or NullReferenceException (Safe Mode off). Use .SetAutoKill(false) to keep tween alive for replay. | DOTween.cs useSafeMode:49, TweenSettingsExtensions.cs:39,49 |
| 4 | Safe Mode is ON by default (useSafeMode = true). Target destroyed while tween plays → Safe Mode catches the exception and logs per safeModeLogBehaviour (default: Warning). Disable Safe Mode to locate missing-link bugs during development. | DOTween.cs:49,51 |
| 5 | SetLink(gameObject, LinkBehaviour) binds tween lifecycle to a GameObject. Default LinkBehaviour.KillOnDestroy. Without SetLink, tween continues running after target is destroyed and relies on Safe Mode for protection. | TweenSettingsExtensions.cs:91,103, LinkBehaviour.cs |
| 6 | SetTarget(object target) is required for DOTween.Kill(target) / DOTween.KillAll(target) grouping. Shortcut extensions (.DOMove, .DOFade, etc.) set target automatically; manual DOTween.To(...) does NOT. | TweenSettingsExtensions.cs:116, DOTween.cs:884,892 |
| 7 | Sequence.Append(t) runs after previous. Sequence.Join(t) runs in parallel with previous. Sequence.Insert(float atPosition, t) inserts at absolute time. Sequence.Prepend(t) pushes to front, shifting existing. | TweenSettingsExtensions.cs:499,508,517,528 |
| 8 | AsyncWaitForCompletion / AsyncWaitForKill / AsyncWaitForRewind live in DOTweenModuleUnityVersion.cs (MODULE file, gated by `UNITY_2018_1_OR_NEWER && (NET_4_6 | |
| 9 | UniTask bridge tween.ToUniTask(TweenCancelBehaviour, CancellationToken) lives in UniTask's External/DOTween/ extensions and is the recommended await path over AsyncWaitForCompletion. TweenCancelBehaviour has 9 values (Kill / Complete / CancelAwait / KillAndCancelAwait / ...). | UniTask DOTweenAsyncExtensions.cs:14-27,54 |
| 10 | Ease enum has 38 entries (36 user-facing + 2 reserved INTERNAL_*): Unset / Linear + In/Out/InOut variants of Sine/Quad/Cubic/Quart/Quint/Expo/Circ/Elastic/Back/Bounce (10 × 3 = 30 math eases) + Flash / InFlash / OutFlash / InOutFlash. INTERNAL_Zero and INTERNAL_Custom are auto-assigned by DOTween for zero-duration and AnimationCurve-based tweens. | Ease.cs:9-53 |
Sub-doc Routing
| Sub-doc | When to read |
|---|---|
| BASICS.md | DOTween.Init, driver GameObject, DOTweenSettings asset, Modules architecture, Safe Mode, tween capacity |
| TWEEN.md | Tween base class, Tweener vs Sequence, autoKill, Play/Pause/Rewind/Restart/Kill/Complete/Goto lifecycle |
| SEQUENCE.md | Sequence.Append / Join / Insert / Prepend / AppendInterval / PrependInterval / AppendCallback / InsertCallback, nesting, loop composition |
| SHORTCUTS.md | .DOMove / DOLocalMove / DOAnchorPos / DORotate / DOScale / DOColor / DOFade / DOPath / DOJump / DOPunch / DOShake* cheat sheet by target type |
| EASE.md | Full Ease enum, SetEase overloads (Ease / amplitude+period / AnimationCurve / EaseFunction), Flash family, Elastic/Back overshoot |
| LIFETIME.md | SetAutoKill / SetLink / SetRecyclable / SetId / SetTarget / DOTween.Kill / DOTween.KillAll, Safe Mode, tween pool capacity |
| INTEGRATION.md | DOTween + UniTask (ToUniTask), DOTween + Coroutine (WaitForCompletion), DOTween + Addressables lifetime, DOTween + Netcode deterministic replay |
| PITFALLS.md | 30 concrete hallucination / runtime pitfalls (missing target, stale tween handle, OnComplete not firing on infinite loop, Safe Mode hiding bugs, etc.) |
Routing to Other Modules
- Async integration (
ToUniTask,AsyncWaitForCompletion) → load unitask-design and async - UI animation (uGUI / UIToolkit) choice between DOTween and native animators → load inspector
- Architecture / performance review of tween-heavy scenes → load performance
- Asmdef layout for DOTween consumers (
DOTween.asmdef, DOTween Modules asmdef) → load asmdef - Addressables-loaded prefab tween lifetime (bundle unload vs tween running) → load addressables-design
Version Scope
Targets DOTween 1.3.015 (the Pro/Free source bundled in _DOTween.Assembly/). Version is exposed as the const DOTween.Version = "1.3.015" at DOTween.cs:38.
Earlier 1.2.x versions are source-compatible for most APIs. Key differences:
- Modules system (UI / TMP / Physics / etc.) requires post-1.2.0 source and the Utility Panel scanner.
SetLinkwas added in 1.2.x series;LinkBehaviour.KillOnDestroyvsKillOnDisablevariants in later 1.2/1.3.TweenCancelBehaviour(UniTask bridge) shipped separately via the UniTask package.
When in doubt, read the cited source — not your memory.