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unity-postprocess

unity-postprocess

github.com/besty0728Creative & media1.9k70 installsUpdated today
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About unity-postprocess

unity-postprocess is a skill module for configuring modern URP and HDRP post-processing through Unity's SRP Volume framework. It supports inspecting available effects and adding, configuring, or removing effect overrides on VolumeProfiles.

Key features

  1. 01List effects supported by active pipeline
  2. 02Inspect effect overrides
  3. 03Add or remove profile overrides
  4. 04Set individual effect parameters
  5. 05Configure common post-processing effects

Use cases

  1. 01Check available effects in the active pipeline
  2. 02Add Bloom or Depth Of Field to a profile
  3. 03Tune tonemapping or vignette parameters

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/besty0728/unity-skills --skill unity-postprocess

After installing, type/unity-postprocessin Claude Code to confirm it loaded.

Details

From the project README

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Setting up post-processing
  • Adding effects to a VolumeProfile
  • Tuning URP/HDRP scene look
  • 搭建后处理、向 VolumeProfile 添加效果、调整 URP/HDRP 场景观感

PostProcess Skills

Modern URP / HDRP post-processing skills built on top of the SRP Volume framework. For Volume container / profile CRUD (volume_profile_create, volume_create, etc.), use the volume module.

Operating Mode

  • Query skills (postprocess_list_effects, postprocess_get_effect) are SkillMode.SemiAuto — they run in all three modes without grant.
  • Mutating skills (postprocess_add_effect, postprocess_set_parameter, postprocess_set_bloom, postprocess_set_depth_of_field, postprocess_set_tonemapping, postprocess_set_vignette, postprocess_set_color_adjustments) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.
  • postprocess_remove_effect carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.

SRP Package Stub

This module is compiled against com.unity.render-pipelines.core (SRP_CORE). When neither URP nor HDRP is installed (no SRP Core), every skill returns a stub { error: "Scriptable Render Pipeline Core package … is not installed." } (RenderPipelineSkillsCommon.NoSRP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi.

Guardrails

DO NOT:

  • Use this module for PPv2 / com.unity.postprocessing
  • Use this module for general Volume container/profile management; use volume

Runtime-first rules:

  • Always call postprocess_list_effects before assuming an effect exists on the active pipeline
  • Use postprocess_get_effect or volume_get_component to inspect real parameter names before setting generic parameters
  • Prefer the dedicated high-frequency skills (postprocess_set_bloom, postprocess_set_depth_of_field, etc.) over guessing generic parameter names
  • Treat URP and HDRP parameter surfaces as similar-but-not-identical; do not reuse names blindly across pipelines

Skills

postprocess_list_effects

List modern SRP post-processing effects supported by the active pipeline.

postprocess_add_effect

Add a post-processing effect override to a VolumeProfile.

postprocess_remove_effect

Remove a post-processing effect override from a VolumeProfile.

postprocess_get_effect

Inspect a post-processing effect override.

postprocess_set_parameter

Set one parameter on a post-processing effect override.

postprocess_set_bloom

Configure Bloom.

postprocess_set_depth_of_field

Configure Depth Of Field.

postprocess_set_tonemapping

Configure Tonemapping.

postprocess_set_vignette

Configure Vignette.

postprocess_set_color_adjustments

Configure Color Adjustments.


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

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