About unity-primetween-design
unity-primetween-design is an advisory module for writing and reviewing PrimeTween code, based on package version 1.4.6. It documents tween and sequence lifecycle rules, callbacks, async behavior, serialized settings, and runtime configuration for Unity developers.
Key features
- 01Tween and Sequence lifecycle guidance
- 02Rules for chaining, grouping, and inserting animations
- 03Target-bound callback recommendations
- 04Async and coroutine allocation notes
- 05TweenSettings and PrimeTweenConfig usage
Use cases
- 01Review PrimeTween animation code
- 02Design sequential and overlapping tween sequences
- 03Handle callbacks when Unity targets are destroyed
- 04Choose async or sequence-based animation control
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ besty0728/ unity-skills --skill unity-primetween-designAfter installing, type/unity-primetween-designin Claude Code to confirm it loaded.
Details
From the project READMEBefore calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Writing or reviewing PrimeTween code
- Diagnosing tween lifecycle behavior
- 编写或审查 PrimeTween 代码、诊断补间生命周期行为
PrimeTween - Design Rules
Advisory module. Rules are grounded in the PrimeTween 1.4.6 package installed through com.kyrylokuzyk.primetween.
Mode: Documentation only — no REST skills to gate; load freely under any operating mode.
When to Load This Module
Load before writing or reviewing:
Tween.Position,LocalPosition,EulerAngles,LocalEulerAngles,Scale,Alpha,Color,Custom, delay, or shake calls.Sequence.Create,Chain,Group,Insert, callbacks, or sequence cycles.Tween.Stop,Complete,StopAll,CompleteAll,PausedAll, progress, time scale, or manual update control.OnComplete,OnUpdate, zero-allocation callback overloads, or target-destruction handling.await tween,ToYieldInstruction, serializedTweenSettings,PrimeTweenConfig, or capacity tuning.
Critical Rule Summary
| # | Rule | Source anchor |
|---|---|---|
| 1 | PrimeTween uses static Tween factories. Its Tween handle is a struct, and a completed or stopped handle is dead and non-reusable; create a new tween to replay or reverse an animation. | Runtime/Tween.cs:53,256-264; readme.md “Controlling tweens” |
| 2 | Use Sequence.Chain for sequential work, Group for parallel work against the previous item, and Insert for absolute-time overlap. This naming differs from DOTween’s Append/Join vocabulary. | Runtime/Sequence.cs:154,193,202 |
| 3 | A Sequence has its own cycles, cycle mode, easing, update type, and unscaled-time settings at creation. Configure those on Sequence.Create, not through DOTween-style fluent setters. | Runtime/Sequence.cs:108 |
| 4 | Callbacks can bind a target explicitly with OnComplete<T> or sequence callback overloads. That avoids a capturing closure and lets PrimeTween suppress the callback if its target is destroyed. | Runtime/Tween.cs:365-382; Runtime/Sequence.cs:228-281 |
| 5 | PrimeTween detects destroyed Unity targets and exposes targeted warnings through PrimeTweenConfig. Do not assume a DOTween SetLink API exists; own a handle and stop it when your component is disabled when that is the intended lifecycle. | Runtime/Internal/PrimeTweenManager.cs:870-880; Runtime/PrimeTweenConfig.cs:56-87 |
| 6 | await tween and ToYieldInstruction() are supported, but both async state machines and coroutines allocate. For allocation-sensitive animation flows, prefer Sequence. | Runtime/Internal/AsyncAwaitSupport.cs; Runtime/Internal/CoroutinesSupport.cs; readme.md “Async/await” |
| 7 | TweenSettings and TweenSettings<T> are serializable configuration carriers for Inspector-authored tween values; use them instead of inventing a separate animation settings component. | Runtime/TweenSettings.cs:25-54; readme.md “Inspector integration” |
| 8 | PrimeTweenConfig is static runtime configuration. It has capacity, default ease/update type, warning controls, and manual-update APIs, but it is not a Resources settings asset. | Runtime/PrimeTweenConfig.cs:25-101 |
Routing to Other Modules
- Async control flow or cancellation policy → load async and unitask-design.
- Inspector-authored
TweenSettingsfields → load inspector. - Tween-heavy performance analysis → load performance.
- Addressables-loaded targets or scene lifetime → load addressables-design.
Version Scope
This module targets PrimeTween 1.4.6. Its UPM package supports Unity 2018.4+, but Unity Skills itself maintains a Unity 2022.3+ baseline. Check the installed package version before relying on a newer factory overload or PrimeTween Pro feature.