About unity-scene-contracts
A documentation skill for making Unity scene setup explicit. It helps teams define scene objects, wiring, bootstrap behavior, and early validation instead of relying on hidden runtime lookups.
Key features
- 01Required scene objects and components
- 02Inspector reference assignments
- 03Bootstrap and runtime-spawned objects
- 04Early validation assumptions
- 05Hidden dependency risk review
Use cases
- 01Planning a scene bootstrap sequence
- 02Documenting dependencies between scene objects
- 03Checking assumptions before runtime
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ besty0728/ unity-skills --skill unity-scene-contractsAfter installing, type/unity-scene-contractsin Claude Code to confirm it loaded.
Details
From the project READMEBefore calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Defining required scene objects
- Planning bootstrap/wiring
- Documenting scene dependencies
- 界定场景必备对象、规划启动/装配、记录场景依赖
Unity Scene Contracts
Use this skill when scene setup needs to be explicit instead of relying on hidden runtime lookups.
Define
- Required root objects
- Required components on each root
- Which references are assigned in Inspector
- Which objects act as bootstrap/installers
- Which objects are runtime-spawned
- Which assumptions should be validated early
Output Format
- Scene object contract
- Bootstrap sequence
- Inspector wiring rules
- Validation rules
- Hidden dependency risks
Guardrails
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Prefer explicit scene wiring over chains of runtime
Find. - Keep bootstrap objects small and focused.