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unity-vrc-skills-renovator

unity-vrc-skills-renovator

github.com/niaka3dayoAgent workflows34172 installsUpdated 6w ago
Repository

About unity-vrc-skills-renovator

A maintenance guide for VRChat skill repositories, covering knowledge gaps, outdated material, and accuracy improvements. It defines analysis, research, updates, and validation across UdonSharp and World SDK skills, including their rules and hooks.

Key features

  1. 01Classify work as fill, refresh, or quality improvement
  2. 02Maintain UdonSharp and World SDK skills
  3. 03Sync knowledge, rules, and validation hooks
  4. 04Update templates and code examples
  5. 05Check official sources and cross-references

Use cases

  1. 01Refresh VRChat SDK support information
  2. 02Add new APIs and patterns to skill documentation
  3. 03Keep rules, hooks, and templates consistent

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/niaka3dayo/agent-skills-vrc-udon --skill unity-vrc-skills-renovator

After installing, type/unity-vrc-skills-renovatorin Claude Code to confirm it loaded.

Details

From the project README

VRC Skills Renovator

Overview

A guide for renovating (filling knowledge, refreshing, and improving quality of) VRChat-related skills in this repository.

Three Pillars of Renovation
PillarDescriptionExamples
FillAdding missing knowledgeUndocumented APIs, patterns, tips
RefreshUpdating outdated informationNew SDK version support, removing deprecated APIs
Quality ImprovementImproving accuracy and coverage of existing knowledgeAdding code examples, improving explanations

Target Skills

Path notation: skills/ refers to the skills/ directory at the repository root. rules/ refers to files under skills/unity-vrc-udon-sharp/rules/. This skill itself resides at .claude/skills/unity-vrc-skills-renovator/ (dev-only, not distributed via npm).

SkillDirectoryContent
unity-vrc-udon-sharpskills/unity-vrc-udon-sharp/UdonSharp coding, networking, events
unity-vrc-world-sdk-3skills/unity-vrc-world-sdk-3/VRC components, layer settings, world optimization

Renovation Procedure

Phase 1: Current State Analysis
  1. Check the active and verified SDK target for each skill
Read: skills/unity-vrc-udon-sharp/SKILL.md
Read: skills/unity-vrc-world-sdk-3/SKILL.md
→ Check the "Active support / last verified" line in each file
  1. Check the file list for each skill
Glob: skills/unity-vrc-udon-sharp/**/*
Glob: skills/unity-vrc-world-sdk-3/**/*
Phase 2: Information Gathering

Execute the following search queries in parallel to collect the latest information:

# Required searches (parallel execution recommended)
1. "VRChat SDK {current year} new features updates changelog"
2. "UdonSharp VRChat SDK 3.{next minor version} changes"
3. "VRChat Worlds SDK {current year} UdonSharp"
4. "VRChat World SDK components new features {current year}"

# Supplementary searches (as needed)
5. "VRChat SDK NetworkCallable parameters"
6. "VRChat SDK persistence PlayerData"
7. "VRChat SDK PhysBones Contacts worlds"

See references/search-queries.md for details.

Phase 3: Renovation Plan

Classify collected information by the 3 pillars and target skills:

Classification by Pillar
PillarContentAction
FillInformation not yet in the skillAdd new sections, add code examples
RefreshOutdated informationUpdate version references, remove deprecated APIs
Quality ImprovementInaccurate or insufficient descriptionsImprove explanations, add patterns
Classification by Skill
CategoryTarget SkillExamples
C# API, networking, sync variablesunity-vrc-udon-sharpNetworkCallable, new events
Components, layers, optimizationunity-vrc-world-sdk-3New components, setting changes
Affects bothBothSDK version references, Persistence
Phase 4: Update unity-vrc-udon-sharp
PriorityFileUpdate Content
1SKILL.mdSDK version support, new feature summary
2references/constraints.mdNewly available features
3references/networking.mdNew networking features
4references/events.mdNew events
5references/api.mdNew APIs
6CHEATSHEET.mdQuick reference update
7references/patterns.mdNew feature usage patterns
8references/troubleshooting.mdTroubleshooting
Phase 5: Update unity-vrc-world-sdk-3
PriorityFileUpdate Content
1SKILL.mdSDK version support, new feature summary
2references/components.mdNew components, property changes
3references/layers.mdLayer/collision changes
4references/performance.mdNew optimization guidelines
5references/lighting.mdLighting-related changes
6references/audio-video.mdAudio/video-related changes
7references/upload.mdUpload procedure changes
8CHEATSHEET.mdQuick reference update
9references/troubleshooting.mdTroubleshooting
Phase 6: New File Creation (if needed)

When major new features are added:

  • Create a dedicated reference file in the corresponding skill's references/
  • Add a link in the corresponding SKILL.md Resources section
Phase 7: Rules & Enforcement Layer Sync

When the Knowledge layer (references/*.md) changes, always sync the Rules layer and Enforcement layer as well.

7a. Rules Layer — Auto-loaded Rules (skills/unity-vrc-udon-sharp/rules/)
Read: skills/unity-vrc-udon-sharp/rules/udonsharp-constraints.md
Read: skills/unity-vrc-udon-sharp/rules/udonsharp-networking.md
Read: skills/unity-vrc-udon-sharp/rules/udonsharp-sync-selection.md
→ Check for differences with the Knowledge layer and reflect the same facts
Change TypeTarget Rule FileAction
Blocked feature added/removedudonsharp-constraints.mdUpdate block list / available list
Networking changesudonsharp-networking.mdUpdate sync modes, limits, patterns
Data budget changesudonsharp-sync-selection.mdUpdate budget values, decision tree
7b. Enforcement Layer — Validation Hooks (hooks/)
Read: skills/unity-vrc-udon-sharp/hooks/validate-udonsharp.sh
Read: skills/unity-vrc-udon-sharp/hooks/validate-udonsharp.ps1
→ Add/remove/modify rules based on constraint changes
Change TypeHook-side Action
Feature unblockedRemove the corresponding grep pattern
New constraint addedAdd a new grep pattern
Limit value changedUpdate threshold (synced_count, etc.)
New anti-patternAdd a new warning rule

Important: .sh and .ps1 must maintain the same rule set (don't update only one).

7c. Enforcement Layer — Templates (assets/templates/)
Read: skills/unity-vrc-udon-sharp/assets/templates/BasicInteraction.cs
Read: skills/unity-vrc-udon-sharp/assets/templates/SyncedObject.cs
Read: skills/unity-vrc-udon-sharp/assets/templates/PlayerSettings.cs
Read: skills/unity-vrc-udon-sharp/assets/templates/CustomInspector.cs
→ Remove deprecated patterns and reflect new best practices
Change TypeTemplate-side Action
New API becomes recommendedUpdate template to use the new API
Pattern becomes deprecatedRewrite to the recommended pattern
New best practiceReflect in the relevant template, or create a new template
Phase 8: Validation
  1. Unify SDK version references across all files
  2. Verify cross-reference links between both skills
  3. Check code sample syntax
  4. 3-layer consistency check: Verify that Knowledge / Rules / Enforcement reflect the same facts
    • Constraint lists are consistent across all 3 layers
    • Limit values (synced variable count, string length, etc.) are consistent across all 3 layers
    • Templates do not use blocked features

Official Sources

See references/changelog-sources.md for details.

Primary Sources
SourceURLContent
SDK Releasescreators.vrchat.com/releases/Official release notes
UdonSharp Blogudonsharp.docs.vrchat.com/news/UdonSharp-specific updates
VRChat Cannyfeedback.vrchat.com/udonFeature requests and completion status
WebSearch for Official Documentation
# Search official documentation
WebSearch: "API name or feature site:creators.vrchat.com"

# UdonSharp API reference
WebSearch: "API name site:udonsharp.docs.vrchat.com"
Search Notes
  • The VRChat official site may return 403 errors, so use WebSearch instead of WebFetch
  • Japanese sources (Qiita, etc.) can be helpful but prioritize official information
  • Also check the UdonSharp releases page on GitHub

Renovation History Template

Record renovations in the following format:

## Renovation History

### YYYY-MM-DD - Summary (e.g., SDK X.Y.Z support / knowledge fill / quality improvement)

**Fill (New additions):**
- Added knowledge / sections

**Refresh (Updates / Fixes):**
- Updated info / corrections

**Quality Improvement:**
- Improved descriptions / added examples

**Rules Layer Sync:**
- unity-vrc-udon-sharp/rules/udonsharp-constraints.md: changes
- unity-vrc-udon-sharp/rules/udonsharp-networking.md: changes

**Enforcement Layer Sync:**
- hooks/validate-udonsharp.sh: rules added/removed
- hooks/validate-udonsharp.ps1: synced with .sh
- assets/templates/SyncedObject.cs: pattern updated

**Changed Files:**
- unity-vrc-udon-sharp/file.md: changes
- unity-vrc-world-sdk-3/file.md: changes

**3-Layer Consistency**: OK / NG (details)

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