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ux-cards

ux-cards

github.com/uxcel-labDesign & UI3696 installsUpdated 17w ago
Repository

About ux-cards

A generative UX skill for designing interface cards, aimed at designers building browsing-oriented experiences. It first checks whether cards fit the task, then guides content hierarchy, container style, and interactions, with handoffs to related UX audit skills for validation.

Key features

  1. 01Checks whether cards fit browsing tasks
  2. 02Keeps each card focused on one topic
  3. 03Establishes visual hierarchy within cards
  4. 04Guides container style and click behavior
  5. 05Advises on media, spacing, and shadows
  6. 06Hands off to usability and microcopy audits

Use cases

  1. 01Design cards for feeds or galleries
  2. 02Organize varied information in dashboards
  3. 03Choose between cards, lists, and tables
  4. 04Improve card click targets and content hierarchy

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/uxcel-lab/product-skills --skill ux-cards

After installing, type/ux-cardsin Claude Code to confirm it loaded.

Details

From the project README

Cards Skill

How this skill behaves (read first)

This is a generative skill. The default failure modes: card stuffing (multiple topics, long text, every detail crammed into one card), shadow soup (shadows on the card and its image and its buttons), and cards-for-everything (card grids where users need ranked, comparable results). A card is one digestible topic in one container, inviting exploration — and card layouts fit browsing, not searching. This skill gates:

  1. Establish what's being carded and how users consume it — browsing vs. searching decides whether cards are even right.
  2. Apply the always-true core — one topic per card, internal hierarchy, progressive disclosure, restraint.
  3. Surface the container-style and interaction decisions (elevated/outlined/flat, full-card click, media) with trade-offs.

Then it hands off to ux-heuristics-audit, ux-accessibility-audit, ux-aesthetics-audit, and ux-microcopy-audit for validation.


Step 0 — Establish context before designing

Ask if not known; state the assumption if proceeding without an answer:

  • Browsing or searching? Cards are flat — every card carries equal rank. That's perfect for exploratory browsing (feeds, galleries, dashboards) and wrong for ranked search results or spec-by-spec comparison (use lists/tables). If users hunt for a specific item, reconsider cards entirely.
  • Content per item — text-only (metrics, notes) → text cards; media + summary + actions → rich cards; people → user cards (avatar, name, status, one CTA). Heterogeneous items with varying detail are cards' home turf.
  • One action or several? A single action argues for a fully clickable card; multiple actions need an internal button hierarchy.
  • Platform/density — mobile truncates harder, needs bigger touch areas, and responsive card grids reflow.

The always-apply core (correct for almost every case)

One card = one topic
  • Split distinct topics into separate cards. The container's whole job is signaling "everything in here is related; everything outside isn't." Mixed-topic cards make users parse what belongs together.
  • The card is a teaser, not the article — progressive disclosure. Short supporting text, truncated with an ellipsis that invites opening. Don't answer every question on the card face.
    • ❌ A card with full description, specs, three links, and two buttons ✅ Image, title, two-line teaser…, one clear action
Hierarchy inside the card
  • Decide what users should see first and enforce it with size, weight, color, and placement — title over preview, primary action over secondary.
  • Color hierarchy: when everything is highlighted, nothing is. One emphasized element ("Learn more") — auxiliary actions (save, favorite) stay quiet.
  • Primary vs. secondary actions visibly differentiated; overflow (kebab ⋮) menu in the top-right corner where users expect it.
Restraint is the style
  • Simplicity first: typography and negative space over horizontal dividers — dividers are rarely helpful inside a card.
  • One shadow per card, maximum. Never shadow media, buttons, or icons inside an already-elevated card. Shadow visible on all four edges (soft ambient, not just a sharp key light).
  • Consistent padding and margins — elements breathe, related items cluster, content never touches edges.
  • Concise labels: no redundant words or punctuation; microcopy-grade brevity.
  • Quality media only — blurry or grainy images break trust; text over images keeps ≥4.5:1 contrast (use a translucent dark overlay).

The context-dependent decisions (surface, don't auto-apply)

DecisionApply whenAvoid / adapt whenDefault recommendation
Elevated (shadowed) cardClickable cards needing affordance; mimics physical cards; intensify shadow on hoverDense dashboards where dozens of shadows add noiseDefault for interactive cards — with the one-shadow rule
Outlined cardGrouping without depth; cleaner, quieter surfacesWhen interaction needs stronger affordanceUse for non-interactive or low-emphasis grouping
Flat cardMinimal aesthetics with a distinct background color separating itWithout any visual cue (users miss it entirely)Only with a contrasting background + hover microinteraction
Fully clickable cardOne primary action; bigger target, less cognitionMultiple competing actions inside (nested click traps)Whole card clickable + hover cue when there's a single action
Rich media cardBrowsing experiences where the visual is the content (products, articles, video)Media as decoration that crowds the messageMedia earns its space or gets cut
User cardSocial/people contexts: avatar + name + status + one CTACramming full profiles into the cardIdentity + one action; the rest on the profile
Card grid vs. list/tableHeterogeneous, visual, browsable contentRanked results, spec comparison, scanning for a known itemCards for discovery; lists/tables for lookup (→ ux-tables for data)

Validate the result (orchestration)

Hand-offs name each lens by its installable skill name. Invoke one only if that skill is installed; if it isn't, this skill's own core already carries these rules — proceed without it rather than blocking.

After generating or revising, hand the result to the audit lenses rather than declaring it done. These are candidate lenses — posture is set by docs/orchestration-policy.md, or route the whole thing through ux-design-review. Here, heuristics and microcopy are Tier A (auto-run); accessibility, aesthetics, and mobile-responsiveness are Tier B (offered) — under an existing design system aesthetics is suppressed and accessibility narrows to usage; mobile-responsiveness applies only on mobile. If the user invoked this skill for one specific thing, respect that scope.

  • ux-heuristics-audit (Tier A) — recognition (does the card read as one unit?), consistency across the card set, affordance of clickability.
  • ux-accessibility-audit (Tier B — offer; narrow under a design system) — text-over-image contrast (≥4.5:1), touch targets for in-card actions, focus states for clickable cards.
  • ux-aesthetics-audit (Tier B — offer; suppress under a design system) — this is the shadow-overload and clutter check: hierarchy, padding rhythm, one-emphasis rule.
  • ux-microcopy-audit (Tier A) — title and label brevity, teaser text quality.
  • ux-mobile-responsiveness-audit (Tier B — offer; applies only on mobile) — when the context is mobile: grid reflow, truncation, touch areas.

If the audits surface a conflict (e.g., marketing wants more on the card vs. scannability), resolve back toward the primary task: a card's job is to be grasped in a glance and invite the click — not to be the destination.


Common do/don't patterns

❌ Don't✅ Do
Three topics in one containerOne topic per card; split into logical groups
Full article text on the card faceTeaser + truncation… — progressive disclosure
Shadows on card + image + buttonsOne shadow per card; nothing inside gets its own
Horizontal dividers slicing the cardNegative space and typography do the separating
Every element bold and colorfulOne emphasized element; color hierarchy
Flat card indistinguishable from the pageDistinct background + hover cue, or use outlined/elevated
Card with one action but only a tiny link is clickableEntire card clickable, pointer cursor, hover effect
White text straight over a busy imageDark translucent overlay, ≥4.5:1 contrast
Card grid for ranked search resultsLists/tables for lookup; cards for browsing
Kebab menu floating in a novel cornerTop-right, where users expect it
Ship without checkingHand off to heuristics + accessibility + aesthetics + microcopy

Source lessons (Uxcel)

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