About ux-design-from-scratch
ux-design-from-scratch is a UX orchestration skill for multi-artifact design projects. It composes needed skills from foundations through components, screens, and flows, then routes the work to ux-design-review for validation.
Key features
- 01Compose foundations, components, screens, and flows
- 02Use or skip foundations based on the design system
- 03Select component skills based on screen needs
- 04Build multi-screen user journeys
- 05Route results to ux-design-review
Use cases
- 01Create a product interface spanning multiple screens
- 02Plan screens and steps for a user journey
- 03Design interfaces using an existing design system
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ uxcel-lab/ product-skills --skill ux-design-from-scratchAfter installing, type/ux-design-from-scratchin Claude Code to confirm it loaded.
Details
From the project READMEDesign From Scratch (UX Creation Orchestrator) Skill
How this skill behaves (read first)
This is the front door for building a new design from zero, and the generative twin of
ux-design-review. Where design-review orchestrates the validation direction
(generative → audit), this skill orchestrates the compositional direction
(generative → generative): it sequences the scope ladder — foundations → components →
screens → flows — pulling in each lower-scope skill as the work needs it, then hands the result
to design-review for validation.
It is the executable form of the compositional orchestration section of
docs/orchestration-policy.md. Its whole job is to avoid two failures: building a single screen
with no system underneath it, and over-building everything (all foundations, all 12 components)
when the product only needs a few.
When NOT to use this skill: if the user asks for one specific artifact ("design a pricing page", "build a date-picker"), let that skill trigger directly. This orchestrator is for multi-artifact, from-scratch builds. Explicit scope overrides orchestration.
Step 0 — Establish the context profile (once)
The single most important field here is the inverse of the review case:
- Design system in play? For a true from-scratch build the answer is usually no → the foundation skills are in scope and come first. If the user does have tokens/a styleguide already, skip the foundations and start at components/screens, inheriting their system (the suppression matrix, applied to creation).
- What's being built — a single screen with its system, a small flow, or a whole product surface? This sets how far down the ladder to go and how many screens/components to compose.
- Platform — mobile vs. web (changes layout, touch targets, navigation patterns).
- Brand / audience / industry — drives the gated decisions inside the foundation and screen skills (color emotion, tone, security posture).
State the assumptions you're proceeding with, then build in order.
Step 1 — Compose the ladder, gating at each rung
Walk the ladder top-down. At each rung, classify the child skills into core / offer / skip (see the policy's compositional model) — don't apply every skill at a rung by default.
Child skills are named by their installable skill
name. Compose one only if it's installed; if a named skill isn't present, apply that rung's intent inline with general best practice and note the gap rather than blocking the build.
Rung 1 — Foundations (only if no design system)
Establish the system first so everything above is consistent:
- Core:
ux-color,ux-typography,ux-layout-spacing-grids— a product needs a palette, type scale, and spacing system before screens are meaningful. - Offer:
ux-iconography(if the product is icon-heavy). - Skip entirely if a design system already exists — inherit its tokens.
Each foundation skill still gates its own context-dependent decisions (don't auto-pick dark mode, brand saturation, etc.).
Rung 2 — Components (only those the screens need)
Pull in component skills on demand, driven by the screens being built — not all of them:
- A form-bearing screen →
ux-inputs-and-forms,ux-buttons,ux-selection-controls. - A data screen →
ux-tables,ux-search. - Overlays/feedback →
ux-modals-and-dialogs,ux-notifications-and-toasts,ux-loaders-and-progress. - Navigation →
ux-navigation,ux-menus.
Building every component skill "to be safe" is the bandwagon failure — only compose what a requested screen actually contains.
Rung 3 — Screens (the artifacts the user asked for)
Build the requested screens with the relevant skill (ux-login-signup,
ux-pricing, ux-dashboard, ux-settings, ux-empty-states,
ux-landing-page, ux-activity-feed, ux-contact-support). Each
screen skill gates its own context-dependent levers and reuses the foundations/components above
rather than re-deciding them.
Rung 4 — Flows (if the build spans multiple screens as a journey)
If the product needs a journey, compose the flow skill (ux-onboarding,
ux-checkout-payment, ux-error-recovery, ux-offboarding), which sequences
the screens into a coherent path.
Consistency rule: decisions made at a lower rung propagate up. A color/spacing decision made once in foundations is reused by every component and screen — don't re-litigate it per screen. This is the whole point of building bottom-up.
Step 2 — Validate via design-review
When the artifacts exist, hand them to ux-design-review (if installed), which applies the
audit policy (Tier A auto-runs; Tier B offered; and since you just built the foundations, the
visual-foundation audits are in scope here, not suppressed — the design system is brand-new
and worth checking). Resolve any findings back toward the primary task. If ux-design-review
isn't installed, run whichever audit lenses are present directly, or self-review against the
policy.
Common do/don't patterns
| ❌ Don't | ✅ Do |
|---|---|
| Jump straight to screens with no color/type/spacing system | Establish foundations first (when there's no existing design system) |
| Build all 12 component skills "to be safe" | Compose only the components the requested screens contain |
| Re-decide color/spacing inside every screen | Decide once in foundations; reuse upward |
| Run this orchestrator for a single named screen/component | Let that skill trigger directly (explicit scope wins) |
| Skip foundations because "the screen looks fine" | A screen with no system underneath isn't a design — it's a mockup |
| Declare done after generating | Hand to design-review for validation |
Relationship to the policy
This skill is the compositional-orchestration section of docs/orchestration-policy.md in
executable form. If the two diverge, the policy governs; update this skill to match it. Its
validation twin is ux-design-review.
Source lessons (Uxcel)
This is an orchestrator — its substance lives in the skills it composes. See the source lessons
in each foundation, component, screen, and flow skill it routes to (e.g.
ux-color, ux-inputs-and-forms, ux-pricing,
ux-onboarding).