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ux-flow

ux-flow

github.com/sickn33Design & UI48.7k80 installsUpdated today
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About ux-flow

ux-flow is a skill for designing a single user flow and its navigation in an existing StyleSeed project. It produces a flow map and screen specifications, then scaffolds pages using project conventions.

Key features

  1. 01Applies progressive disclosure and choice limits
  2. 02Defines entry, exit, and back navigation
  3. 03Maps screens and their connections
  4. 04Lists screen edge cases
  5. 05Scaffolds pages with project patterns

Use cases

  1. 01Planning onboarding or checkout steps
  2. 02Mapping navigation from a dashboard
  3. 03Specifying loading, empty, and error states

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/sickn33/agentic-awesome-skills --skill ux-flow

After installing, type/ux-flowin Claude Code to confirm it loaded.

Details

From the project README

UX Flow Designer

When to Use

Use this skill when you need design user flows and navigation structure following proven UX patterns.

When NOT to use

  • For implementing a single page → use /ss-page after the flow is settled
  • For copy on each step → use /ss-copy after the structure is settled
  • For information architecture of an entire product — narrow scope to one flow first
  • For high-fidelity mockups — this produces a flow map, not pixel-perfect designs

Design a user flow: $0 Description: $ARGUMENTS

Instructions

  1. Read the design system reference:

    • CLAUDE.md for component inventory
    • DESIGN-LANGUAGE.md for layout patterns (sections 13-14, 19-20)
    • components/patterns/ for available building blocks
  2. Apply these UX principles:

Information Architecture
  • Progressive Disclosure: Show only what's needed at each step. Hide complexity behind logical drill-downs.
  • Miller's Law: Chunk information into groups of 5-9 items maximum.
  • Hick's Law: Minimize choices per screen. Fewer options = faster decisions.
Navigation Patterns
  • Hub & Spoke: Dashboard → detail pages → back to dashboard (default for mobile apps)
  • Linear Flow: Step 1 → Step 2 → Step 3 (for forms, onboarding, checkout)
  • Tab Navigation: 3-5 top-level sections via BottomNav
Screen Flow Rules
  • Every flow must have a clear entry point and clear exit point
  • Maximum 3 taps to reach any key feature from the home screen
  • Back navigation must always be available (except root screens)
  • Error states must provide recovery paths (retry, go back, contact support)
  • Loading states must use skeleton screens (never spinners in cards)
Page Composition (from DESIGN-LANGUAGE.md)
  • Follow the Information Pyramid: Hero → KPI Grid → Details → Lists
  • Each screen should answer ONE primary question
  • Above the fold: the most important metric or action
  • Use the 4 section types: Full Card (A), Grid (B), Carousel (C), Hero (D)
  1. Output format:

    • Flow diagram in ASCII showing screen connections
    • Screen inventory listing each screen's purpose and key components
    • Edge cases (empty states, errors, loading) for each screen
    • Scaffolded pages using PageShell, TopBar, BottomNav patterns
  2. Generate the actual page files using /ss-page conventions.

Example

User request:

Design user flows and navigation structure following proven UX patterns.

Limitations

  • Use this skill only when the task clearly matches its upstream source and local project context.
  • Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes.
  • Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions.

Execution boundaries

This guide targets an existing StyleSeed project. The listed project paths, components, tokens and /ss-* commands are not bundled in this single-file entrypoint. Discover the actual project root and verify those prerequisites before edits; report absent resources instead of inventing them. Use host-supported invocation and existing project conventions. Layout numbers are design-system choices, not universal usability guarantees. Test keyboard access, responsive overflow and reduced motion on the actual interface.

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