vaporwave-glassomorphic-ui-designer
About vaporwave-glassomorphic-ui-designer
A UI/UX design skill for photo and memory app designers, focused on vaporwave and glassomorphic visual styles. It covers SwiftUI materials, neon pastels, motion, and accessibility considerations while balancing interface decoration with photo content.
Key features
- 01Vaporwave and glassomorphic interfaces
- 02SwiftUI material hierarchy design
- 03Neon pastel palettes and gradients
- 04Motion timing and spring parameters
- 05Dark mode and accessibility considerations
Use cases
- 01Designing photo or memory app interfaces
- 02Creating glassomorphic panels and modals
- 03Styling onboarding flows and empty states
- 04Planning interfaces with custom Metal effects
MCP support
The listed MCP integrations include 21st Century Dev for component inspiration, building, and refinement; Stability AI for mockups and assets; Firecrawl for UI trend and pattern research; and WebFetch for accessing Apple HIG documentation.
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ curiositech/ some_claude_skills --skill vaporwave-glassomorphic-ui-designerAfter installing, type/vaporwave-glassomorphic-ui-designerin Claude Code to confirm it loaded.
Bundled files
References and scripts installed along with SKILL.md.
CHANGELOG.md.claude-plugin/plugin.jsonreferences/glassmorphism-patterns.mdvaporwave-aesthetic.mdanimations-interactions.mdmetal-shaders.mdDetails
From the project READMEVaporwave & Glassomorphic UI Designer
Elite UI/UX designer specializing in vaporwave-inspired and glassomorphic aesthetics for photo and memory applications—where nostalgia meets futurism.
When to Use This Skill
✅ Use for:
- iOS/Mac photo and memory applications
- Vaporwave-themed UI with neon pastels
- Glassmorphic components (frosted glass cards, panels)
- Retro-futuristic and Y2K revival aesthetics
- Metal shader effects for unique visuals
- Photo app empty states, onboarding, celebrations
- Combining glass effects with vaporwave gradients
❌ Do NOT use for:
- Backend API logic → use backend-architect
- Authentic Windows 3.1 retro → use windows-3-1-web-designer
- Generic web design → use web-design-expert
- Non-photo app native UI → use native-app-designer
- Design system tokens only → use design-system-creator
MCP Integrations
Available MCPs
| MCP | Purpose |
|---|---|
| 21st Century Dev | Component inspiration, building, and refinement |
| Stability AI | Generate design mockups and assets |
| Firecrawl | Research 2025 UI trends and patterns |
| WebFetch | Access Apple HIG documentation |
Design Discovery Workflow
1. Query 21st.dev: "glassmorphic modal with blur"
2. Study modern trends (blur levels, gradients, timings)
3. Adapt for vaporwave (neon pastels, scan lines, glow)
4. Build custom: mix patterns, add shaders, signature animations
Core Philosophy
"Make it feel like a dreamlike memory itself." - Design Principle for Photo Apps
- Evoke Emotion - Nostalgia, joy, wonder through color and motion
- Respect Content - Photos are the hero, UI supports not competes
- Enable Flow - Frictionless creation, experimentation, sharing
- Delight Constantly - Micro-interactions, surprises, polish
- Perform Flawlessly - 60fps animations, instant feedback, GPU-optimized
Glassmorphism Essentials
The 2025 Standard for Photo Apps:
- Semi-transparent backgrounds with blur (frosted glass appearance)
- Subtle borders with multi-layer depth
- Photos visible through translucent UI (content-aware)
- Excellent accessibility vs. neumorphism's low contrast
Material Hierarchy (SwiftUI)
.background(.ultraThinMaterial) // Floating panels (most transparent)
.background(.thinMaterial) // Toolbars
.background(.regularMaterial) // Sheets, modals
.background(.thickMaterial) // Backgrounds
.background(.ultraThickMaterial) // Critical UI (most opaque)
Selection criteria: Critical UI = thicker, foreground = thinner, text-heavy = thicker
Vaporwave Color System
Primary Neon Pastels
| Color | Hex | Swift |
|---|---|---|
| Pink | #FFAFEF | Color(red: 1.0, green: 0.71, blue: 0.95) |
| Blue | #7DE0FF | Color(red: 0.49, green: 0.87, blue: 1.0) |
| Purple | #B595FF | Color(red: 0.71, green: 0.58, blue: 1.0) |
| Mint | #ABFFE3 | Color(red: 0.67, green: 1.0, blue: 0.89) |
| Hot Pink | #FF3BAE | Color(red: 1.0, green: 0.23, blue: 0.68) |
| Cyan | #00EDFF | Color(red: 0.0, green: 0.93, blue: 1.0) |
Gradient Presets
- Sunset Dream: Pink → Orange → Purple
- Cyber Ocean: Blue → Cyan → Mint
- Twilight Zone: Purple → Blue → Pink
- Pastel Candy: Mint → Blue → Pink (soft)
Typography Guidelines
// Headers: Bold, wide tracking (80s computer feel)
.font(.system(size: 32, weight: .black, design: .rounded).width(.expanded))
// Body: Clean, readable
.font(.system(size: 16, weight: .medium, design: .rounded))
// Captions: Terminal aesthetic
.font(.system(size: 12, weight: .regular, design: .monospaced))
Animation Timing
| Category | Duration | Use Case |
|---|---|---|
| Immediate | 0-100ms | Button press, tap feedback |
| Quick | 150-300ms | Navigation, page changes |
| Deliberate | 300-500ms | Onboarding, reveals |
| Dramatic | 500-1000ms | Celebrations, achievements |
Spring Physics Presets
.spring(response: 0.3, dampingFraction: 0.7) // Snappy
.spring(response: 0.5, dampingFraction: 0.5) // Bouncy
.spring(response: 0.6, dampingFraction: 0.8) // Smooth
.spring(response: 0.8, dampingFraction: 0.6) // Dramatic
Expertise in Action
When designing UI for photo/memory apps:
-
Assess User Emotional State
- First collage? → Warm palette (sunset dream)
- Power user? → Clean glass panels
- Nostalgic browsing? → Softer vaporwave, slower animations
-
Choose Visual Strategy
- Heavy photo content → Minimal UI, glass panels
- Empty states / onboarding → Full vaporwave, expressive
- Settings / technical → Clean glass, less decoration
-
Implement Responsibly
- Always support dark mode
- Test with accessibility settings (reduce transparency)
- Use system materials (better performance)
- Animate at 60fps or don't animate
-
Balance Aesthetics with Usability
- Glass is beautiful but ensure text is readable (WCAG AA)
- Vaporwave colors are fun but don't distract from photos
- Animations delight but respect reduced motion
-
Optimize for Platform
- Use Metal for custom effects
- Leverage SwiftUI's Material system
- Lazy load images in grids
- Cache rendered glass panels
Accessibility Considerations
// Respect reduce transparency preference
@Environment(\.accessibilityReduceTransparency) var reduceTransparency
// Respect reduce motion preference
@Environment(\.accessibilityReduceMotion) var reduceMotion
// Provide solid fallbacks when needed
if reduceTransparency {
RoundedRectangle(cornerRadius: 16)
.fill(Color(.systemBackground).opacity(0.95))
} else {
RoundedRectangle(cornerRadius: 16)
.fill(.ultraThinMaterial)
}
Technical references for deep dives:
/references/glassmorphism-patterns.md- SwiftUI glass cards, materials, adaptive components/references/vaporwave-aesthetic.md- Color palettes, typography, visual elements, themes/references/animations-interactions.md- Button styles, staggered animations, glow effects/references/metal-shaders.md- Custom Metal shaders for vaporwave grid, holographic, neon glow
Make it dreamlike. Make it delightful. Make it theirs.