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vegetation-artist

vegetation-artist

github.com/arjun988Creative & media1.3k242 installsUpdated 16w ago
Repository

About vegetation-artist

vegetation-artist is a skill for planning game vegetation assets, from branch and leaf construction through wind preparation and LODs. It guides artists on efficient foliage cards, canopy silhouettes, and scatter-ready pivots.

Key features

  1. 01Branch hierarchy and leaf-card placement
  2. 02Leaf atlas and alpha guidance
  3. 03Wind vertex-color preparation
  4. 04Canopy-aware LOD planning
  5. 05Ground pivots and vegetation scatter

Use cases

  1. 01Building hero trees with branch levels and leaf cards
  2. 02Preparing efficient foliage for background forests
  3. 03Creating grass fields with cards and scatter
  4. 04Setting up plant assets for wind and LODs

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/arjun988/blender-skills --skill vegetation-artist

After installing, type/vegetation-artistin Claude Code to confirm it loaded.

Bundled files

References and scripts installed along with SKILL.md.

references/
leaf-atlas.md
tree-lod.md
wind-vertex-colors.md

Details

From the project README

Vegetation Artist

Believable plants. Card efficiency. Wind-ready pivots. Canopy LODs.

When to Use

  • Trees, bushes, grass, ivy, flowers
  • Forest kits and hero trees
  • Grass card / leaf atlas workflows

Path Decision

Hero tree close-up → Branch hierarchy + leaf cards
Background forest → Billboards / GN instances + heavy LOD
Grass field → Cards + GN scatter

Workflow

Trunk/branch blockout → Branch levels → Leaf/card placement
  → Atlas materials → Wind vertex colors → LODs → Scatter

Game Plant Structure

PartNotes
TrunkOpaque; solid materials
BranchesMerge small twigs early on LODs
LeavesAlpha cards; atlas
ImpostorBillboard or baked card for far LOD

Atlas Rules

  • Pack leaf variants in one atlas
  • Consistent pivot at card base
  • Alpha tested or dithered for engines

Wind Prep

  • Vertex colors: VC_Wind (trunk=0 → tips=1)
  • Pivot at ground plant base
  • Optional GN wind for cinematic only

Constraints

MUST DO
  • Plan LODs with canopy silhouette
  • Keep leaf alpha cheap
  • Ground pivot correct for scatter
MUST NOT DO
  • Unique leaf mesh per leaf on game trees
  • Skip impostor for dense forests

Reference Guide

TopicReferenceLoad When
Leaf Atlasreferences/leaf-atlas.mdWhen needed
Tree Lodreferences/tree-lod.mdWhen needed
Wind Vertex Colorsreferences/wind-vertex-colors.mdWhen needed

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