About visionos
A visionOS development reference for Apple Vision Pro apps, intended for building spatial computing and mixed-reality experiences. It covers windows, volumes, and immersive spaces, along with RealityKit content and spatial UI guidance.
Key features
- 01Explains three visionOS scene types
- 02Renders 3D content with RealityKit
- 03Covers immersive spaces and mixed reality
- 04Attaches 2D UI to scenes with ornaments
- 05Guidance for hand tracking and comfort
Use cases
- 01Developing Vision Pro applications
- 02Building 3D spatial experiences
- 03Designing mixed-reality features
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ fusengine/ claude-plugins --skill visionosAfter installing, type/visionosin Claude Code to confirm it loaded.
Details
From the project READMECovers the three scene types available — WindowGroup (2D windows in space), Volume (3D bounded content), and ImmersiveSpace (full immersive experience) — with references on windows/volumes/spaces, RealityView/3D content, and ornament-based 2D UI attachments.
Best practices: start with familiar 2D windows before adding depth, introduce volumes gradually for 3D content, use ornaments to attach 2D UI to 3D scenes, respect the user's physical space rather than overwhelming it, design for natural hand tracking, and avoid rapid movements that cause eye discomfort.
visionOS Platform
visionOS-specific development for Apple Vision Pro spatial computing.
Agent Workflow (MANDATORY)
Before ANY implementation, spawn 3 agents in parallel, one Agent call each with a name:
- fuse-ai-pilot:explore-codebase - Analyze existing visionOS patterns
- fuse-ai-pilot:research-expert - Verify latest visionOS 27 docs via Context7/Exa
- mcp__apple-docs__search_apple_docs - Check spatial computing patterns
After implementation, run fuse-ai-pilot:sniper for validation.
Overview
When to Use
- Building Vision Pro applications
- Creating 3D spatial experiences
- Mixed reality features
- Immersive environments
- Hand and eye tracking
Why visionOS Skill
| Feature | Benefit |
|---|---|
| Spatial computing | 3D interaction |
| RealityKit | 3D content rendering |
| Immersive spaces | Full environment |
| Volumes | 3D bounded content |
Scene Types
| Scene | Description |
|---|---|
| WindowGroup | 2D windows in space |
| Volume | 3D bounded content |
| ImmersiveSpace | Full immersive experience |
Reference Guide
| Need | Reference |
|---|---|
| Windows, volumes, spaces | spatial-computing.md |
| RealityView, 3D content | realitykit.md |
| Attachments, UI ornaments | ornaments.md |
Best Practices
- Start with windows - Familiar 2D first
- Add depth gradually - Volumes for 3D
- Use ornaments - Attach 2D UI to 3D
- Respect space - Don't overwhelm user
- Hand tracking - Natural interactions
- Eye comfort - Avoid rapid movements