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visual-audit

visual-audit

github.com/dragoon0xDesign & UI7111 installsUpdated 35w ago
Repository

About visual-audit

visual-audit is a design review skill for evaluating designs in a conversation. It emphasizes specific observations over subjective reactions and structures feedback around intent, strengths, problems, and one high-impact change.

Key features

  1. 0110-second design review
  2. 02Identify the primary visual element
  3. 03Separate observations from reactions
  4. 04Structured diagnosis and change

Use cases

  1. 01Quickly review a design shared in a conversation
  2. 02Audit a design described in text
  3. 03Identify hierarchy or spacing issues

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/dragoon0x/taste-skills --skill visual-audit

After installing, type/visual-auditin Claude Code to confirm it loaded.

Details

From the project README

Visual Audit

Look at any design and name what's working and what's not. Fast.

How to use

  • /visual-audit Apply rapid perception constraints to evaluate any design in this conversation.
  • /visual-audit <url or screenshot> Run a 10-second audit on the described or provided design.

Constraints

The 10-Second Rule
  • MUST identify the primary visual element within 3 seconds of looking
  • MUST name 3 specific observations (not feelings) within 10 seconds
  • MUST distinguish between observations ("the CTA is the same weight as the nav") and reactions ("it looks cluttered")
  • NEVER use vague words: clean, nice, modern, sleek, beautiful, stunning, minimal, bold
  • SHOULD replace every vague word with a specific observation about hierarchy, weight, rhythm, density, or contrast
What to Observe
  • Where does the eye go first? Is that intentional?
  • How many type sizes are visible? Is there a clear scale?
  • What's the spacing system? Is it consistent?
  • How many colors are in use? What roles do they play?
  • What's the density? Does it match the use case?
  • What states are visible? What states are missing?
Output Structure
  • First: name the design's apparent intent (what it's trying to do)
  • Second: name what's working (specific decisions, not aesthetics)
  • Third: name what's not working (specific decisions, with reasoning)
  • Fourth: one change that would have the most impact
Anti-Patterns
  • Listing only positive observations to be polite
  • Jumping to solutions before diagnosing the problem
  • Evaluating aesthetics instead of decisions
  • Giving feedback about style preferences rather than quality signals

Comments

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