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voxel-style

voxel-style

github.com/arjun988Creative & media1.3k231 installsUpdated 16w ago
Repository

About voxel-style

A modeling skill for creating voxel-style assets with consistent grid occupancy, stepped silhouettes, and small palettes. It is for artists building voxel game props and characters or using a blockout look as a finished style.

Key features

  1. 01Consistent voxel-size grid snapping
  2. 02Stepped, block-based silhouettes
  3. 03Small palette and atlas materials
  4. 04Modular forms sized to chunks
  5. 05Workflow from occupancy to export

Use cases

  1. 01Creating voxel game props and characters
  2. 02Using a blockout look as a final style
  3. 03Designing grid-snapped modular pieces

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/arjun988/blender-skills --skill voxel-style

After installing, type/voxel-stylein Claude Code to confirm it loaded.

Bundled filesreferences/voxel-characters.mdreferences/voxel-grid.md

Details

From the project README

Voxel Style

Block grid language. Limited palette. Chunk-friendly forms.

When to Use

  • Minecraft-adjacent / voxel game assets
  • Blockout aesthetic as final style
  • Grid-snapped props and characters

Core Tenets

  1. Grid snap — Occupancy on explicit voxel size (e.g. 0.1 / 1.0m)
  2. No diagonal organic bevels — Cubes and stepped forms
  3. Palette atlas — Few colors; readable blocks
  4. Silhouette via steps — Not smooth curves
  5. Chunk modularity — Pieces fit tile sizes

Workflow

Choose voxel size → Block occupancy → Merge cubes
  → Palette materials → Optional GN instance → Export

Modeling Tips

  • Start from cubes; boolean union / merge by distance
  • Characters: stepped limbs, clear head block
  • Avoid subdivision surface (breaks voxel language)
  • Remesh to blocks only if converting from smooth

Materials

  • Flat colors or nearest-neighbor textures
  • Atlas preferred
  • Emission for glow blocks sparingly

Vs lowpoly-style

  • lowpoly-style allows irregular low tris / PS1 vibes
  • voxel-style enforces grid occupancy aesthetic

Constraints

MUST DO
  • Declare voxel size in brief
  • Snap consistently
  • Keep palette small
MUST NOT DO
  • Smooth shading that hides block edges (unless intentional glass)
  • Organic sculpt detail

Reference Guide

TopicReferenceLoad When
Voxel Gridreferences/voxel-grid.mdWhen needed
Voxel Charactersreferences/voxel-characters.mdWhen needed

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