About voxel-style
A modeling skill for creating voxel-style assets with consistent grid occupancy, stepped silhouettes, and small palettes. It is for artists building voxel game props and characters or using a blockout look as a finished style.
Key features
- 01Consistent voxel-size grid snapping
- 02Stepped, block-based silhouettes
- 03Small palette and atlas materials
- 04Modular forms sized to chunks
- 05Workflow from occupancy to export
Use cases
- 01Creating voxel game props and characters
- 02Using a blockout look as a final style
- 03Designing grid-snapped modular pieces
Install
Copy the command and run it in a terminal.
$
npx skills add https:/ / github.com/ arjun988/ blender-skills --skill voxel-styleAfter installing, type/voxel-stylein Claude Code to confirm it loaded.
Bundled filesreferences/voxel-characters.mdreferences/voxel-grid.md
Details
From the project READMEVoxel Style
Block grid language. Limited palette. Chunk-friendly forms.
When to Use
- Minecraft-adjacent / voxel game assets
- Blockout aesthetic as final style
- Grid-snapped props and characters
Core Tenets
- Grid snap — Occupancy on explicit voxel size (e.g. 0.1 / 1.0m)
- No diagonal organic bevels — Cubes and stepped forms
- Palette atlas — Few colors; readable blocks
- Silhouette via steps — Not smooth curves
- Chunk modularity — Pieces fit tile sizes
Workflow
Choose voxel size → Block occupancy → Merge cubes
→ Palette materials → Optional GN instance → Export
Modeling Tips
- Start from cubes; boolean union / merge by distance
- Characters: stepped limbs, clear head block
- Avoid subdivision surface (breaks voxel language)
- Remesh to blocks only if converting from smooth
Materials
- Flat colors or nearest-neighbor textures
- Atlas preferred
- Emission for glow blocks sparingly
Vs lowpoly-style
lowpoly-styleallows irregular low tris / PS1 vibesvoxel-styleenforces grid occupancy aesthetic
Constraints
MUST DO
- Declare voxel size in brief
- Snap consistently
- Keep palette small
MUST NOT DO
- Smooth shading that hides block edges (unless intentional glass)
- Organic sculpt detail
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Voxel Grid | references/voxel-grid.md | When needed |
| Voxel Characters | references/voxel-characters.md | When needed |
Comments
Markdown supported