About vrm-mtoon-outline
vrm-mtoon-outline is a skill for adjusting outline thickness on VRM models that use MToon materials in @pixiv/three-vrm. It covers width modes, runtime adjustment, and diagnosing outline materials.
Key features
- 01World- and screen-coordinate modes
- 02Runtime outline width adjustment
- 03MToon material detection
- 04Outline width factor guidance
- 05Material debugging pattern
Use cases
- 01Keep outlines consistent across zoom levels
- 02Reduce outlines on scaled-up models
- 03Adjust outline thickness at runtime
- 04Inspect materials with outline settings
Install
Copy the command and run it in a terminal.
npx skills add https:/ / github.com/ project-n-e-k-o/ n.e.k.o --skill vrm-mtoon-outlineAfter installing, type/vrm-mtoon-outlinein Claude Code to confirm it loaded.
Details
From the project READMEVRM MToon Outline Thickness Adjustment
This skill covers how to adjust outline thickness for VRM models using MToon materials in @pixiv/three-vrm.
Common Symptoms
- Outline too thick when model is scaled up or camera is close
- Outline thickness inconsistent at different zoom levels
- Need to adjust outline programmatically at runtime
Key Concepts
Outline Width Modes
MToon materials have two main outline width modes:
| Mode | Description | Behavior |
|---|---|---|
'worldCoordinates' | Outline width is a physical world-space size | Outline appears thicker when model is scaled up or camera is closer |
'screenCoordinates' | Outline width is relative to screen pixels | Outline stays consistent size regardless of zoom/scale |
Critical Properties
material.outlineWidthMode // 'none' | 'worldCoordinates' | 'screenCoordinates'
material.outlineWidthFactor // Number - the actual width value
material.isMToonMaterial // Boolean - true for MToon materials
material.needsUpdate // Set to true after modifying properties
Solution: Switch to Screen Coordinates
To make outlines stay consistent regardless of zoom/scale:
function adjustOutlineThickness(vrm, screenFactor = 0.005) {
vrm.scene.traverse((object) => {
if (object.isMesh || object.isSkinnedMesh) {
const materials = Array.isArray(object.material) ? object.material : [object.material];
materials.forEach(material => {
if (!material || !material.isMToonMaterial) return;
// Check if this material has outlines enabled
const hasOutline = material.outlineWidthFactor > 0 &&
material.outlineWidthMode !== 'none';
if (hasOutline) {
// Switch to screen coordinates mode
material.outlineWidthMode = 'screenCoordinates';
material.outlineWidthFactor = screenFactor;
material.needsUpdate = true;
}
});
}
});
}
Factor Value Guidelines
For screenCoordinates mode:
| Factor Value | Approximate Effect |
|---|---|
0.002 - 0.003 | Very thin outline (1 pixel) |
0.005 | Thin outline (1-2 pixels) |
0.01 | Medium outline (2-3 pixels) |
0.02+ | Thick outline |
Detection Pattern
To diagnose outline issues, log all materials:
function debugOutlineMaterials(vrm) {
let count = 0;
vrm.scene.traverse((object) => {
if (!object.isMesh && !object.isSkinnedMesh) return;
const materials = Array.isArray(object.material) ? object.material : [object.material];
materials.forEach(material => {
if (material?.isMToonMaterial || 'outlineWidthFactor' in material) {
count++;
console.log({
name: material.name || '未命名',
type: material.type,
isMToonMaterial: material.isMToonMaterial,
outlineWidthMode: material.outlineWidthMode,
outlineWidthFactor: material.outlineWidthFactor
});
}
});
});
console.log(`Found ${count} MToon/Outline materials`);
}
Important Notes
Important
Call timing matters! The function must be called AFTER
currentModelis set. Invrm-core.js, theloadModel()function setsmanager.currentModelnear line 923. Any function that accessescurrentModelmust be called after this point.
Note
Materials named
"XXX (Outline)"are outline pass materials automatically created by three-vrm. They share properties with the main material but render the outline effect.
API Reference (three-vrm MToon)
The enum values for outlineWidthMode:
// From three-vrm.module.min.js
{
None: "none",
WorldCoordinates: "worldCoordinates",
ScreenCoordinates: "screenCoordinates"
}
| Property | Type | Description |
|---|---|---|
outlineWidthMode | string | Width calculation mode |
outlineWidthFactor | number | Width value (meaning depends on mode) |
outlineColorFactor | Color | Outline color |
outlineLightingMixFactor | number | How much lighting affects outline |
outlineWidthMultiplyTexture | Texture | Texture to modulate outline width |