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xcode-build

xcode-build

github.com/pzep1Development138315 installsUpdated 38w ago
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About xcode-build

xcode-build is a skill for building and managing iOS and macOS projects with Xcode command-line tools. It covers simulator operations, screenshots, logs, tests, and UI automation using XCUITest rather than MCP tools.

Key features

  1. 01Build projects with xcodebuild
  2. 02Manage simulators with xcrun simctl
  3. 03Install and launch apps on simulators
  4. 04Capture screenshots and app logs
  5. 05Run unit and UI tests with XCUITest

Use cases

  1. 01Build an iOS or macOS project for a simulator
  2. 02Launch an app and capture a simulator screenshot
  3. 03Inspect app logs during testing
  4. 04Automate UI checks with XCUITest

MCP support

The skill uses native Xcode CLI tools instead of MCP servers. It documents direct command equivalents for tasks otherwise handled by XcodeBuildMCP.

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/pzep1/xcode-build-skill --skill xcode-build

After installing, type/xcode-buildin Claude Code to confirm it loaded.

Bundled filesCLI_REFERENCE.mdXCUITEST_GUIDE.md

Details

From the project README

Xcode Build Direct

Build and manage iOS/macOS projects using native Xcode CLI tools instead of MCP servers.

When to Use This Skill

Use this skill when:

  • Building iOS or macOS apps with Xcode
  • Running apps in iOS simulators
  • Managing simulator instances (boot, shutdown, list)
  • Taking screenshots of simulators
  • Capturing app logs
  • Running tests (unit or UI)
  • Automating UI interactions (tap, type, swipe)

Preference: Always use direct CLI commands (xcodebuild, xcrun simctl) instead of XcodeBuildMCP tools.

Quick Start

1. Discover Project Structure
# List schemes in a workspace
xcodebuild -workspace /path/to/App.xcworkspace -list

# List schemes in a project
xcodebuild -project /path/to/App.xcodeproj -list

# Show build settings
xcodebuild -workspace /path/to/App.xcworkspace -scheme AppScheme -showBuildSettings
2. Find Available Simulators
# List all simulators
xcrun simctl list devices

# List as JSON (better for parsing)
xcrun simctl list devices --json

# List only available simulators
xcrun simctl list devices available
3. Build for Simulator
# Get simulator UUID first
UDID=$(xcrun simctl list devices --json | jq -r '.devices | .[].[] | select(.name=="iPhone 16 Pro") | .udid' | head -1)

# Build
xcodebuild \
  -workspace /path/to/App.xcworkspace \
  -scheme AppScheme \
  -destination "platform=iOS Simulator,id=$UDID" \
  -configuration Debug \
  -derivedDataPath /tmp/build \
  build
4. Install and Launch
# Find the built .app
APP_PATH=$(find /tmp/build -name "*.app" -type d | head -1)

# Install on simulator
xcrun simctl install $UDID "$APP_PATH"

# Launch app
xcrun simctl launch $UDID com.your.bundleid
5. Take Screenshot
xcrun simctl io $UDID screenshot /tmp/screenshot.png

Detailed References

For comprehensive command documentation, see:

  • CLI_REFERENCE.md - Full xcodebuild and xcrun simctl command reference
  • XCUITEST_GUIDE.md - UI automation via XCUITest (tap, type, gestures, element queries)

Common Patterns

Build + Run Workflow
# 1. Boot simulator
xcrun simctl boot $UDID 2>/dev/null || true

# 2. Build
xcodebuild -workspace App.xcworkspace -scheme App \
  -destination "platform=iOS Simulator,id=$UDID" \
  -derivedDataPath /tmp/build build

# 3. Find and install app
APP=$(find /tmp/build -name "*.app" -type d | head -1)
xcrun simctl install $UDID "$APP"

# 4. Launch with console output
xcrun simctl launch --console $UDID com.bundle.id
Log Capture
# Stream app logs (run in background)
/usr/bin/log stream \
  --predicate 'processImagePath CONTAINS[cd] "AppName"' \
  --style json &
LOG_PID=$!

# ... interact with app ...

# Stop logging
kill $LOG_PID
Running Tests
# Unit tests
xcodebuild -workspace App.xcworkspace -scheme App \
  -destination "platform=iOS Simulator,id=$UDID" \
  test

# Specific test class
xcodebuild -workspace App.xcworkspace -scheme App \
  -destination "platform=iOS Simulator,id=$UDID" \
  -only-testing "AppTests/MyTestClass" \
  test

UI Automation

For tapping, typing, and UI element queries, use XCUITest (Apple's native UI testing framework).

This is more powerful than MCP-based automation because:

  • Native to iOS, always up-to-date
  • Full access to accessibility tree
  • Can wait for elements, handle animations
  • Integrates with Xcode test runner

See XCUITEST_GUIDE.md for complete patterns.

Quick example:

// In a UI test file
func testLogin() {
    let app = XCUIApplication()
    app.launch()

    // Type in text field
    app.textFields["email"].tap()
    app.textFields["email"].typeText("[email protected]")

    // Tap button
    app.buttons["Login"].tap()

    // Verify result
    XCTAssertTrue(app.staticTexts["Welcome"].exists)
}

Run UI tests:

xcodebuild -workspace App.xcworkspace -scheme AppUITests \
  -destination "platform=iOS Simulator,id=$UDID" \
  test

Session Configuration

Unlike MCP, CLI tools don't maintain session state. Use environment variables or a config file:

# Set up session variables
export XCODE_WORKSPACE="/path/to/App.xcworkspace"
export XCODE_SCHEME="App"
export SIM_UDID="DD5E339B-468E-43C7-B219-54112C9D3250"
export APP_BUNDLE_ID="com.your.app"

# Use in commands
xcodebuild -workspace "$XCODE_WORKSPACE" -scheme "$XCODE_SCHEME" ...
xcrun simctl launch "$SIM_UDID" "$APP_BUNDLE_ID"

Troubleshooting

Build fails with "no matching destination"
# Check available destinations
xcodebuild -workspace App.xcworkspace -scheme App -showDestinations

# Use exact destination string from output
Simulator won't boot
# Check if already booted
xcrun simctl list devices | grep Booted

# Force shutdown and reboot
xcrun simctl shutdown $UDID
xcrun simctl boot $UDID
Can't find built .app
# Check derived data path you specified
ls -la /tmp/build/Build/Products/Debug-iphonesimulator/

# Or use default derived data
ls ~/Library/Developer/Xcode/DerivedData/

Key Differences from XcodeBuildMCP

FeatureXcodeBuildMCPThis Skill
Buildbuild_sim({...})xcodebuild -workspace ... build
List simslist_sims()xcrun simctl list devices
Launch applaunch_app_sim({...})xcrun simctl launch $UDID $BUNDLE
Screenshotscreenshot({...})xcrun simctl io $UDID screenshot
Tap/Typetap({x,y}), type_text({...})XCUITest framework
Session stateBuilt-inEnvironment variables

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